godot-validation SKILL.md skillA
godot-validation from smileynet/teach-me is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add smileynet/teach-me/godot-validation@git:20260908.36247a4Pins git:20260908.36247a4 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- smileynet/teach-me
- Path
.kiro/skills/godot-validation/SKILL.md- Versions recorded
- 6
- Latest version
- git:20260908.36247a4, committed Sep 8, 2026
- First version recorded
- Aug 28, 2026
- Size
- 9,800 bytes
- Repository stars
- 3
- License
- MIT
Validate shaders and capture visual A/B proof in the Godot test-scene project. Trigger: visual validation, shader validation, capture screenshots, A/B comparison, kuwahara test, godot screenshots, zoom to object, frame object, glTF import error, valid=false.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot Visual Validation
Validate lesson shaders by applying them to PBR-textured meshes in `test-scene/` and capturing A/B screenshot proof.
## Test Scene
- Project: `D:\code\teach-me\test-scene`
- PBR assets: `test-scene/assets/polyhaven/` (Barrel_01, Camera_01, Lantern_01 — 1K textures)
- Shaders: `test-scene/shaders/` (copied from `library/godot-gamedev/reference/code/`)
- Screenshot output: `test-scene/.scratch/screenshots/`
## glTF Import Fix
MCP `reimport`/`scan` do NOT trigger Godot's scene importer for glTF files. If `.gltf.import` shows `valid=false`:
1. Delete the `.gltf.import` files
2. Run `godot --headless --editor --import --quit --path test-scene`
3. Restart the editor (quit + relaunch)
4. Then `node_create` with `scene_path` will work
## Capturing Screenshots to Disk
`editor_screenshot` returns inline base64 only — cannot save to files. To get files:
1. Run the project (`project_run`)
2. Use `game_eval` to position camera, toggle shader, and save:
```gdscript
var img = get_viewport().get_texture().get_image()
img.save_png('user://screenshots/filename.png')
```
…Read the whole file at its exact version.
How to install
mdr add smileynet/teach-me/godot-validation@sha256:0f12e38c80d2ebf2The line at the top of this page pins the label git:20260908.36247a4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ajargtzb7k5zgbwo)
5 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 6 versions of this file, between Aug 28, 2026 and Sep 8, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260908.36247a4 latest | 2026-09-08 | 36247a4 | 9,800 B | A | view · diff |
| git:20260905.b0824e4 | 2026-09-05 | b0824e4 | 9,316 B | A | view · diff |
| git:20260830.d17fe10 | 2026-08-30 | d17fe10 | 8,583 B | A | view · diff |
| git:20260828.9172e49 | 2026-08-28 | 9172e49 | 8,585 B | A | view · diff |
| git:20260828.326fdcc | 2026-08-28 | 326fdcc | 7,852 B | A | view · diff |
| git:20260828.43205cd | 2026-08-28 | 43205cd | 7,375 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (9800 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
smileynet/teach-me · 3 stars · license MIT · pushed 2026-09-25 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ajargtzb7k5zgbwo GET https://markdownregistry.com/api/v1/resolve?ref=smileynet/teach-me/godot-validation GET https://markdownregistry.com/api/v1/blob/0f12e38c80d2ebf20997409a4b287ea3b1c2fc7afb08bbcc73c098137ff45a6f
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.