roblox-physics SKILL.md skillA

roblox-physics from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/roblox-physics@git:20260908.c17213a

Pins git:20260908.c17213a in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/other-engines/roblox-physics/SKILL.md
Versions recorded
2
Latest version
git:20260908.c17213a, committed Sep 8, 2026
First version recorded
Aug 21, 2026
Size
8,050 bytes
Repository stars
1,784
License
Apache-2.0

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Roblox physics

Choose deliberately between simulation, character control, hit detection, and visual-only motion;
they are different jobs. Targets Roblox's rolling platform APIs. Pair with `physics-tuning` for
engine-neutral stability and feel.

## When to use

- Use for BasePart assemblies, constraints, collision/query policy, ray/overlap queries, forces,
  impulses, moving physical objects, network ownership, or physics cleanup.
- Use when `Touched` is unreliable/security-sensitive, parts tunnel or jitter, a mechanism breaks
  when anchored, or old BodyMover patterns appear.

**When not to use:** ordinary Humanoid lifecycle/control belongs to `roblox-characters`; remote
validation belongs to `roblox-networking`; decorative UI/world motion may only need a tween.

## Decide the system first

| Goal | Mechanism |
|---|---|
| sustained physical interaction | unanchored assembly + modern constraints/forces |
| instantaneous physical change | `ApplyImpulse` / `ApplyAngularImpulse` |
| kinematic platform/path | controlled pivot/transform with an explicit passenger policy |
| character locomotion | Humanoid/custom character controller (`roblox-characters`) |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/roblox-physics@sha256:b91d88793183b61e

The line at the top of this page pins the label git:20260908.c17213a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_c5vlsygnymfugduo.svg)](https://markdownregistry.com/a/art_c5vlsygnymfugduo)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Aug 21, 2026 and Sep 8, 2026, about one every 18 days.

versioncommittedcommitsizeaudit
git:20260908.c17213a latest2026-09-08 c17213a 8,050 BA view · diff
git:20260821.3c67d062026-08-21 3c67d06 7,761 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8050 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_c5vlsygnymfugduo
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/roblox-physics
GET https://markdownregistry.com/api/v1/blob/b91d88793183b61eb80b60baa07f42c504fbbc21de344f372e85eb448e9f3044

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in gamedev-skills/awesome-gamedev-agent-skills

Other files named roblox-physics

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nonlooped/roblox-suite · roblox-physics/SKILL.md · Build or debug Roblox vehicles, mechanisms, and moving objects. Use for assemblies, mechanical or mover constraints…
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