shader-patterns SKILL.md skillA
shader-patterns from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hermeticormus/claude-code-game-development/shader-patterns@git:20260930.4aecd99Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hermeticormus/claude-code-game-development
- Path
plugins/shader-programming/skills/shader-patterns/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260930.4aecd99, committed Sep 30, 2026
- Size
- 6,810 bytes
- Repository stars
- 72
- License
- MIT
Godot shader code: dissolve, 2D outline, fresnel hologram, scrolling water, a pixelate post-process on a SubViewport, and setting shader parameters from GDScript. Use when building visual effects in Godot's shading language.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Shader Patterns
## Dissolve Effect (Godot Spatial)
```glsl
shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back;
uniform sampler2D albedo_texture : source_color;
uniform sampler2D noise_texture;
uniform float dissolve_amount : hint_range(0.0, 1.0) = 0.0;
uniform vec4 edge_color : source_color = vec4(1.0, 0.4, 0.0, 1.0);
uniform float edge_width : hint_range(0.0, 0.2) = 0.05;
void fragment() {
vec4 albedo = texture(albedo_texture, UV);
float noise = texture(noise_texture, UV).r;
// Discard fragments below dissolve threshold
if (noise < dissolve_amount) {
discard;
}
// Glow at dissolve edge
float edge = smoothstep(dissolve_amount, dissolve_amount + edge_width, noise);
vec3 emission = mix(edge_color.rgb, vec3(0.0), edge);
ALBEDO = albedo.rgb;
EMISSION = emission;
ALPHA = albedo.a;
}
```
## Outline Shader (Godot CanvasItem / 2D)
```glsl
shader_type canvas_item;
uniform vec4 outline_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);
uniform float outline_width : hint_range(0.0, 10.0) = 2.0;
void fragment() {
vec2 uv = UV;
vec2 texel_size = outline_width / vec2(textureSize(TEXTURE, 0));
…Read the whole file at its exact version.
How to install
mdr add hermeticormus/claude-code-game-development/shader-patterns@sha256:5541326a534a6e2fThe line at the top of this page pins the label git:20260930.4aecd99, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_cceeu4veuwtuhdws)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 30, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6810 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_cceeu4veuwtuhdws GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/shader-patterns GET https://markdownregistry.com/api/v1/blob/5541326a534a6e2f5dab5aaaf85c802444baf69fe0f0ce6b2bef8d331f7a60d5
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.