web-game-development SKILL.md skillA

web-game-development from metaspartan/cybara is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add metaspartan/cybara/web-game-development@git:20260902.14dbf87

Pins git:20260902.14dbf87 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
metaspartan/cybara
Path
plugins/game-development/skills/web-game-development/SKILL.md
Versions recorded
1
Latest version
git:20260902.14dbf87, committed Sep 2, 2026
Size
2,257 bytes
Repository stars
32
License
MIT

Implement and optimize browser games using Phaser, Three.js, React Three Fiber, Babylon.js, or PlayCanvas with responsive input, asset loading, rendering, and browser playtests. Use for JavaScript or TypeScript game projects.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Web game development

## Select the existing engine

Read `package.json`, source imports, renderer initialization, and asset loaders before editing. Preserve the chosen engine unless the user requests a migration.

- Phaser: scene-driven 2D games, sprites, tilemaps, cameras, and arcade or matter physics.
- Three.js: imperative 3D scene, camera, renderer, loaders, and render-loop control.
- React Three Fiber: React-owned composition around Three.js with explicit per-frame boundaries.
- Babylon.js: engine-managed 3D scenes, loaders, physics, GUI, and WebGPU or WebGL paths.
- PlayCanvas: component and entity workflows using the project's selected editor or engine package.

## Implementation rules

- Use Bun for dependency and script commands.
- Keep simulation state separate from rendering objects and DOM UI.
- Map keyboard, pointer, touch, and controller input into explicit game actions.
- Handle resize, device pixel ratio, pause, visibility changes, audio unlock, and WebGL context loss.
- Keep text-heavy HUD and menus accessible and responsive.
- Bound texture resolution, geometry, particles, post-processing, and retained resources.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add metaspartan/cybara/web-game-development@sha256:628611223935ef57

The line at the top of this page pins the label git:20260902.14dbf87, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_cj6cbq67mffayctg.svg)](https://markdownregistry.com/a/art_cj6cbq67mffayctg)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 2, 2026.

versioncommittedcommitsizeaudit
git:20260902.14dbf87 latest2026-09-02 14dbf87 2,257 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2257 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

metaspartan/cybara · 32 stars · license MIT · pushed 2026-10-20 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_cj6cbq67mffayctg
GET https://markdownregistry.com/api/v1/resolve?ref=metaspartan/cybara/web-game-development
GET https://markdownregistry.com/api/v1/blob/628611223935ef57cd3ef6a96a8ef3ecd91a8a23778cc63191683427042dd428

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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