uloop-simulate-mouse-input SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-simulate-mouse-input from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-simulate-mouse-input@git:20261014.044c333

Pins git:20261014.044c333 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
.agents/skills/uloop-simulate-mouse-input/SKILL.md
Versions recorded
7
Latest version
git:20261014.044c333, committed Oct 14, 2026
First version recorded
Jul 27, 2026
Size
7,896 bytes
Repository stars
592
License
MIT

Simulate mouse clicks, long-press, movement, and scroll in PlayMode through the Input System. Use for gameplay mouse input; --dry-run checks what a Game View point hits. Use simulate-mouse-ui for UI.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Task

Simulate mouse input via Input System in Unity PlayMode, or dry-run a Game View coordinate against 3D physics without injecting input.

## Workflow

1. When checking what a screenshot coordinate would hit in 3D physics before clicking, run `uloop simulate-mouse-input --dry-run --x <x> --y <y>` first (EditMode is fine; no Input System required)
2. Ensure Unity is in PlayMode (use `uloop control-play-mode --action Play` if not) before injecting real mouse input. Real input requires the Input System package and Active Input Handling set to 'Input System Package (New)' or 'Both'
3. For Click/LongPress: determine the target Game View input position from annotated `SimX`/`SimY`, raycast-grid `InputX`/`InputY`, or raw image pixels converted with `ScreenshotToInputFormula`
4. Execute the needed `uloop simulate-mouse-input` commands
5. Inspect the result with the lightest useful evidence: runtime state, logs, or a screenshot
6. When this input verifies a state transition, use Pause Point inspection from the section below as the standard frame proof
7. Report what happened and which evidence was used

Two rules while verifying:
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-simulate-mouse-input@sha256:a568126f9d2d7457

The line at the top of this page pins the label git:20261014.044c333, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_dfspf6q26bqqlyi7.svg)](https://markdownregistry.com/a/art_dfspf6q26bqqlyi7)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 7 versions of this file, between Jul 27, 2026 and Oct 14, 2026, about one every 13 days.

versioncommittedcommitsizeaudit
git:20261014.044c333 latest2026-10-14 044c333 7,896 BA view · diff
git:20260930.b8cade72026-09-30 b8cade7 7,786 BA view · diff
git:20260903.3f06b4e2026-09-03 3f06b4e 7,932 BA view · diff
git:20260826.2679d032026-08-26 2679d03 7,929 BA view · diff
git:20260729.3ba78882026-07-29 3ba7888 10,034 BA view · diff
git:20260729.cce0e0c2026-07-29 cce0e0c 7,659 BA view · diff
git:20260727.33016952026-07-27 3301695 7,651 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7896 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_dfspf6q26bqqlyi7
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-simulate-mouse-input
GET https://markdownregistry.com/api/v1/blob/a568126f9d2d7457fcd76ff5d444288dcfe7f5a95ecf78c0f831b5b0d22c2d39

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hatayama/unity-cli-loop

Other files named uloop-simulate-mouse-input

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uloop-simulate-mouse-input SKILL.md skill
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