uloop-control-play-mode SKILL.md skillA
This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.
uloop-control-play-mode from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hatayama/unity-cli-loop/uloop-control-play-mode@git:20260930.e85f53dPins git:20260930.e85f53d in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hatayama/unity-cli-loop
- Path
.claude/skills/uloop-control-play-mode/SKILL.md- Versions recorded
- 9
- Latest version
- git:20260930.e85f53d, committed Sep 30, 2026
- First version recorded
- Jul 24, 2026
- Size
- 6,453 bytes
- Repository stars
- 592
- License
- MIT
Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# uloop control-play-mode Control Unity Editor play mode (play/stop/pause/step) or query its state without side effects (status). ## Usage ```bash uloop control-play-mode [options] ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--action` | string | `Play` | `Play` - start Play Mode, `Stop` - stop Play Mode, `Pause` - pause Play Mode, `Step` - advance one frame while paused, `Status` - report current state without changing anything, `Resume` - alias of Play in every state, including starting Play Mode when stopped | | `--timeout-seconds` | integer | `180` | Maximum seconds to wait for the requested play mode state | | `--unsaved-changes` | string | `keep` | How `Play` from Edit Mode handles unsaved Scene/Prefab Stage changes: `keep` enters Play Mode without saving (like the Editor's Play button); `save` writes them first; `fail` stops if any exist | ## Output Returns JSON with the current play mode state: - `IsPlaying`: Whether Unity is currently in play mode - `IsPaused`: Whether play mode is paused - `Changed`: Whether the requested action changed the current play mode state …
Read the whole file at its exact version.
How to install
mdr add hatayama/unity-cli-loop/uloop-control-play-mode@sha256:4dea7e9bb711e9b0The line at the top of this page pins the label git:20260930.e85f53d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_dzyhrllibmjlgxxf)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 9 versions of this file, between Jul 24, 2026 and Sep 30, 2026, about one every 9 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260930.e85f53d latest | 2026-09-30 | e85f53d | 6,453 B | A | view · diff |
| git:20260924.741e47d | 2026-09-24 | 741e47d | 5,822 B | A | view · diff |
| git:20260915.cc12dc2 | 2026-09-15 | cc12dc2 | 5,327 B | A | view · diff |
| git:20260908.9c0f195 | 2026-09-08 | 9c0f195 | 5,306 B | A | view · diff |
| git:20260824.542c20a | 2026-08-24 | 542c20a | 5,032 B | A | view · diff |
| git:20260820.2beb725 | 2026-08-20 | 2beb725 | 4,784 B | A | view · diff |
| git:20260819.20e97f6 | 2026-08-19 | 20e97f6 | 4,321 B | A | view · diff |
| git:20260727.3301695 | 2026-07-27 | 3301695 | 3,556 B | A | view · diff |
| git:20260724.a15bdd6 | 2026-07-24 | a15bdd6 | 3,365 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6453 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_dzyhrllibmjlgxxf GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-control-play-mode GET https://markdownregistry.com/api/v1/blob/4dea7e9bb711e9b0daa17b323d8933b6c70395a125d5d4dfb4823caf8063de90
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