unity-build-pipeline SKILL.md skillA

unity-build-pipeline from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/unity-build-pipeline@git:20260925.77c2600

Pins git:20260925.77c2600 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/unity/unity-build-pipeline/SKILL.md
Versions recorded
3
Latest version
git:20260925.77c2600, committed Sep 25, 2026
First version recorded
Jun 24, 2026
Size
5,884 bytes
Repository stars
1,784
License
Apache-2.0

Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the user mentions Unity build, player settings, IL2CPP, code stripping, or Addressables.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity Build Pipeline

Configure, script, and automate Unity 6.3 LTS player builds: scenes, platform target, scripting
backend, stripping, and headless/CI builds. Targets **Unity 6.3 LTS (6000.3)**.

## When to use

- Use when setting up Build Settings/Profiles, choosing a platform and scripting backend
  (Mono vs IL2CPP), reducing build size with managed stripping, scripting a repeatable build
  with `BuildPipeline.BuildPlayer`, or wiring a CI/headless build.
- Use when the project has `ProjectSettings/EditorBuildSettings.asset` or a CI build script.

**When *not* to use:** authoring a CI service config end-to-end is DevOps; this skill covers
the Unity-side build API and settings. Console/platform certification specifics are
platform-NDA territory. Storefront submission → `steam-publish` / `itch-publish`.

## Core workflow

1. **List the scenes to build** (File → Build Profiles/Settings → Scene List, or
   `EditorBuildSettings.scenes`). Only listed, enabled scenes ship; scene 0 is the start scene.
2. **Pick the platform target** and switch the active build target if needed
   (`BuildTarget` / `EditorUserBuildSettings`).
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/unity-build-pipeline@sha256:f70593f56ae2b5b1

The line at the top of this page pins the label git:20260925.77c2600, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_eohahklnysjympoi.svg)](https://markdownregistry.com/a/art_eohahklnysjympoi)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jun 24, 2026 and Sep 25, 2026, about one every 47 days.

versioncommittedcommitsizeaudit
git:20260925.77c2600 latest2026-09-25 77c2600 5,884 BA view · diff
git:20260808.3727d022026-08-08 3727d02 5,478 BA view · diff
git:20260624.213ac222026-06-24 213ac22 5,655 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5884 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_eohahklnysjympoi
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/unity-build-pipeline
GET https://markdownregistry.com/api/v1/blob/f70593f56ae2b5b16c346111fbe0c709163e705b32b16a42a8a6921d5a90f454

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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