pixijs-rendering SKILL.md skillA

pixijs-rendering from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering@git:20260925.a361325

Pins git:20260925.a361325 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/web-engines/pixijs-rendering/SKILL.md
Versions recorded
4
Latest version
git:20260925.a361325, committed Sep 25, 2026
First version recorded
Jun 24, 2026
Size
9,291 bytes
Repository stars
1,784
License
Apache-2.0

Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# PixiJS 8.21 Rendering

Set up and structure a PixiJS **8.21** application: the async `Application`, asset
loading via `Assets`, the `Container`/`Sprite` scene graph, the ticker loop,
pointer events, and render groups. Pins the 8.21 API (async `init`, unified
`Assets`, `eventMode`).

## When to use

- Use when starting a PixiJS v8 project, fixing a blank canvas, structuring the
  display list, loading textures, animating via the ticker, or handling pointer
  input.
- Use when `package.json` depends on `pixi.js` (v8) and code does
  `import { Application } from 'pixi.js'`.

**When *not* to use:** Phaser's scene/loader model → `phaser-core`. 3D scenes →
`threejs-scene-setup`. PixiJS v7-and-earlier code (synchronous `new
Application({...})`, `Loader`, `beginFill`/`endFill`) needs the v8 migration first;
this skill targets v8 only. (`interactive = true` still works in v8 as an alias for
`eventMode = 'static'`, but prefer the explicit `eventMode`.)

## Core workflow

1. **Create and `await` the Application.** In v8, `new Application()` is empty;
   configuration happens in `await app.init({...})`. Append `app.canvas` (not
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering@sha256:5c22e69830fd718f

The line at the top of this page pins the label git:20260925.a361325, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_f7demz5xfsdiwd2b.svg)](https://markdownregistry.com/a/art_f7demz5xfsdiwd2b)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Jun 24, 2026 and Sep 25, 2026, about one every 31 days.

versioncommittedcommitsizeaudit
git:20260925.a361325 latest2026-09-25 a361325 9,291 BA view · diff
git:20260808.3727d022026-08-08 3727d02 6,852 BA view · diff
git:20260625.c6e4cc02026-06-25 c6e4cc0 7,009 BA view · diff
git:20260624.15996b22026-06-24 15996b2 7,005 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9291 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_f7demz5xfsdiwd2b
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering
GET https://markdownregistry.com/api/v1/blob/5c22e69830fd718ffc5bfca72489127099e271899a485e5d38ca7cd8ab658c85

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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