Home / godot-fun / gai · .agents/skills/storyboard/SKILL.md · GitHub

storyboard skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, same audit grade.

storyboard is agent-read markdown (skill) from godot-fun/gai: Turns user materials into a shot-by-shot storyboard with bilingual narration (Chinese + English VO, both required) and AI video prompts per shot. When the user gives a target path (especially .md), write the full storyboard there — do not only print it in chat. Style and duration are free. Use when the user asks for storyboard, shot list, narration, VO script, AI video prompts, image-to-video prompts, or a video plan from images/clips/copy..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Storyboard

From **user materials only**, produce:

1. **Narration** per shot — **Chinese and English** (both required unless user opts out)
2. **Video prompt** per shot — ready for i2v / t2v

Do not invent product facts, prices, logos, or claims not in the materials.
Style and length are agent-chosen from the content (no fixed genre or duration).

## Inputs

Any mix of stills, clips, text brief, and constraints. Optional: a delivery file path.

If goal/audience is ambiguous, state one short assumption and proceed. Ask only when a missing fact would make the storyboard unusable.

## Delivery

| Mode | Behavior |
|------|----------|
| User gives a file path | Write the **full** storyboard markdown to that path. Chat: short confirm (path, runtime, shot count) only |
| No path | Full storyboard in chat |

Treat a path as the **output file** when:

1. User says write to / save as / put in + path
2. Skill request is paired with **one** main `.md` / `.txt` document
3. Path is an empty or draft file clearly opened for this output

**Rules:**
…

Read the whole file at its exact version.

How to install

Latest version
mdr add godot-fun/gai/storyboard@git:20260918.a3d4acf
Exact content
mdr add godot-fun/gai/storyboard@sha256:735964727f1ebdfe

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_hnvikaqgbxlkgyz7.svg)](https://markdownregistry.com/a/art_hnvikaqgbxlkgyz7)

1 badge views in 30 days

Versions

versioncommittedcommitsizeaudit
git:20260918.a3d4acf latest2026-09-18 a3d4acf 6,714 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6714 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/gai · 171 stars · license MIT · pushed 2026-09-24 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_hnvikaqgbxlkgyz7
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/storyboard
GET https://markdownregistry.com/api/v1/blob/735964727f1ebdfe98ced697660413be85667a91773c6dc7c0a0f663ed67cc3c

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

More from godot-fun/gai

AGENTS.md@.agents/skills agents
godot-fun/gai · .agents/skills/AGENTS.md
git:20260918.a3d4acf · audit B · 171 stars
ai-text-to-speech skill
godot-fun/gai · .agents/skills/ai-text-to-speech/SKILL.md · Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts). Synthesizes speech from text using a…
git:20260918.a3d4acf · audit A · 171 stars
audio-denoise skill
godot-fun/gai · .agents/skills/audio-denoise/SKILL.md · Reduces background noise in a single audio file using FFmpeg afftdn. Use when the user wants audio denoise, noise…
git:20260918.a3d4acf · audit A · 171 stars
audio-fade skill
godot-fun/gai · .agents/skills/audio-fade/SKILL.md · Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. Use when the user wants audio…
git:20260918.a3d4acf · audit A · 171 stars
audio-loudness-normalization skill
godot-fun/gai · .agents/skills/audio-loudness-normalization/SKILL.md · Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user…
git:20260918.a3d4acf · audit A · 171 stars
audio-sample-rate-standardize skill
godot-fun/gai · .agents/skills/audio-sample-rate-standardize/SKILL.md · Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants…
git:20260918.a3d4acf · audit A · 171 stars
audio-split skill
godot-fun/gai · .agents/skills/audio-split/SKILL.md · Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg. Use when the…
git:20260918.a3d4acf · audit A · 171 stars
audio-to-ogg skill
godot-fun/gai · .agents/skills/audio-to-ogg/SKILL.md · Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to…
git:20260918.a3d4acf · audit A · 171 stars
audio-to-wav skill
godot-fun/gai · .agents/skills/audio-to-wav/SKILL.md · Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. Use when the user wants to…
git:20260918.a3d4acf · audit A · 171 stars
audio-trim skill
godot-fun/gai · .agents/skills/audio-trim/SKILL.md · Trims leading and trailing silence from audio files using FFmpeg. Use when the user wants audio trim, trim silence at…
git:20260918.a3d4acf · audit A · 171 stars
audio-volume-adjust skill
godot-fun/gai · .agents/skills/audio-volume-adjust/SKILL.md · Adjusts audio file volume up or down using FFmpeg. Use when the user wants to change volume, boost or reduce loudness…
git:20260918.a3d4acf · audit A · 171 stars
file-naming-normalization skill
godot-fun/gai · .agents/skills/file-naming-normalization/SKILL.md · Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each…
git:20260918.a3d4acf · audit A · 171 stars

Every file in godot-fun/gai

Other files named storyboard

storyboard skill
godot-fun/godot-agent · .agents/skills/storyboard/SKILL.md · Turns user materials into a shot-by-shot storyboard with bilingual narration (Chinese + English VO, both required) and…
git:20260918.a3d4acf · audit A · 170 stars

Browse by kind, by grade A, or by owner.