unity-scriptableobjects SKILL.md skillA
unity-scriptableobjects from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/unity-scriptableobjects@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/unity/unity-scriptableobjects/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 5,797 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity ScriptableObject Architecture Use `ScriptableObject` assets to store shared data and decouple systems in Unity 6.3 LTS — configuration, event channels, and registries that live as project assets instead of being hard-wired into scenes or singletons. Targets **Unity 6.3 LTS (6000.3)**. ## When to use - Use when you need designer-editable config (weapon stats, level data), to share one value between unrelated systems, to decouple senders from listeners via event channels, or to build a runtime registry of active objects — without a `static`/singleton manager. - Use when the project has `*.asset` data files backed by `: ScriptableObject` classes. **When _not_ to use:** per-instance runtime state that differs per GameObject (that belongs on a MonoBehaviour) — a ScriptableObject asset is _shared_ by everyone who references it. Saving player progress to disk → `save-systems`. Plain DTOs that never need to be an asset can just be `[System.Serializable]` classes. ## Core workflow 1. **Define the class** deriving from `ScriptableObject` and tag it with `[CreateAssetMenu]` so designers can create instances from the Assets menu. …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/unity-scriptableobjects@sha256:b23bd2057d67955bThe line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_htuchh5ofkwcg7qx)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 15 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 5,797 B | A | view · diff |
| git:20260718.b54accd | 2026-07-18 | b54accd | 5,934 B | A | view · diff |
| git:20260718.016475e | 2026-07-18 | 016475e | 5,934 B | A | view · diff |
| git:20260624.213ac22 | 2026-06-24 | 213ac22 | 5,494 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5797 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_htuchh5ofkwcg7qx GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/unity-scriptableobjects GET https://markdownregistry.com/api/v1/blob/b23bd2057d67955b03e5b810eb0e08e749ace2d835d6731b5dc4f372ada614db
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.