unity-development SKILL.md skillA
unity-development from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hermeticormus/claude-code-game-development/unity-development@git:20260930.4aecd99Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hermeticormus/claude-code-game-development
- Path
plugins/unity-development/skills/unity-development/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260930.4aecd99, committed Sep 30, 2026
- Size
- 16,215 bytes
- Repository stars
- 72
- License
- MIT
Unity 6 reference patterns: an architecture decision tree, render pipeline and Addressables migration recipes, Input System patterns, a DOTS quick reference, a common mistakes catalog, component and ScriptableObject event channel patterns, and a generic object pool. Use when designing, writing, or reviewing Unity C#.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity development pattern library Reference patterns for Unity 6 development. Use as lookup. ## Architecture decision tree ``` Project type: 2D? 3D? Mixed? Pick Render Pipeline: URP (most), HDRP (high-end), Built-in (legacy maintenance only) Entity count at peak: < 100? 100-1000? > 1000? < 100: MonoBehaviour everywhere 100-1000: MonoBehaviour with pooling > 1000: Consider ECS/DOTS — does team have experience? Multiplayer? No: skip Cooperative / co-op: Netcode for GameObjects (current Unity recommendation) Competitive < 16 players: Netcode for GameObjects or Mirror Competitive 16+ players: dedicated server architecture, possibly DOTS for sim Platform mix: PC only: easiest, no compromise PC + mobile: bake compromises in early (texture sizes, shader complexity) Console: budget for cert (3+ months); platform-specific work isolated to per-platform modules WebGL: GC pauses are devastating; profile early ``` ## Render Pipeline migration recipes ### Built-in → URP 1. Install URP via Package Manager 2. Create URP Asset (right-click → Create → Rendering → URP Asset) 3. Project Settings → Graphics → Scriptable Render Pipeline Settings: drag URP Asset …
Read the whole file at its exact version.
How to install
mdr add hermeticormus/claude-code-game-development/unity-development@sha256:3ced848143e20d46The line at the top of this page pins the label git:20260930.4aecd99, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_hvbr5guex6pdoyb6)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 30, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (16215 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_hvbr5guex6pdoyb6 GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/unity-development GET https://markdownregistry.com/api/v1/blob/3ced848143e20d46cd12d217e6de7c32c1a77d8ac5c2760c2d75069ffa0aebe5
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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