unreal-engine SKILL.md skillA

unreal-engine from metaspartan/cybara is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add metaspartan/cybara/unreal-engine@git:20260907.0d9260e

Pins git:20260907.0d9260e in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
metaspartan/cybara
Path
plugins/game-development/skills/unreal-engine/SKILL.md
Versions recorded
2
Latest version
git:20260907.0d9260e, committed Sep 7, 2026
First version recorded
Sep 2, 2026
Size
3,409 bytes
Repository stars
32
License
MIT

Build, debug, test, package, and optimize Unreal Engine projects using C++, Blueprints, Automation Tests, Unreal Build Tool, and Automation Tool. Use for `.uproject` work and Unreal-specific runtime or editor issues.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Engine

## Inspect first

1. Locate the `.uproject` file and read its engine association and enabled plugins.
2. Inspect `Source`, project plugins, `Config`, target files, module build files, and nearby tests.
3. Determine whether the behavior belongs in C++, Blueprint, data assets, editor tooling, or configuration.
4. Discover the installed editor and `RunUAT` or `RunUBT` entrypoint without assuming one platform path.

Never text-edit `.uasset` or `.umap` files. Use source changes, configuration, commandlets, or an engine-aware editor workflow.

## Implementation rules

- Keep gameplay rules out of actors and widgets when a subsystem, component, or plain testable type is a better owner.
- Preserve reflection macros, module boundaries, object lifetime, replication authority, and thread affinity.
- Treat asset references and gameplay tags as contracts; verify renames and redirects.
- Avoid broad Blueprint reconstruction or resaves for a focused code change.
- Do not rely on hot reload as final verification after changing reflected types.

## Verification

Use the project's existing scripts when present. Otherwise select the narrowest engine-native checks:
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add metaspartan/cybara/unreal-engine@sha256:d775fc14d1e28075

The line at the top of this page pins the label git:20260907.0d9260e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_lbnxetlxlaevsko5.svg)](https://markdownregistry.com/a/art_lbnxetlxlaevsko5)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 2, 2026 and Sep 7, 2026, about one every 5 days.

versioncommittedcommitsizeaudit
git:20260907.0d9260e latest2026-09-07 0d9260e 3,409 BA view · diff
git:20260902.14dbf872026-09-02 14dbf87 2,526 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3409 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

metaspartan/cybara · 32 stars · license MIT · pushed 2026-10-20 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_lbnxetlxlaevsko5
GET https://markdownregistry.com/api/v1/resolve?ref=metaspartan/cybara/unreal-engine
GET https://markdownregistry.com/api/v1/blob/d775fc14d1e280754cd72e3598979dee7ff9b976b24c9095aaaccf45f338aeeb

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in metaspartan/cybara

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