procedural-gen SKILL.md skillA
procedural-gen from ukanwat/overtime is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add ukanwat/overtime/procedural-gen@git:20260812.5b73825Pins git:20260812.5b73825 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- ukanwat/overtime
- Path
.claude/skills/procedural-gen/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260812.5b73825, committed Aug 12, 2026
- Size
- 7,423 bytes
- Repository stars
- 399
- License
- MIT
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Procedural generation Generate levels, terrain, and loot from compact rules and a seed. The throughline of good procgen is **determinism**: a single seed reproduces the same world, so bugs are repeatable and players can share seeds. This skill owns the core algorithms — noise, seeded RNG, dungeon layout, weighted tables; genres like `roguelike` and `survival-crafting` consume it. ## When to use - Use to generate maps, dungeons, terrain heightmaps, item drops, or any content you do not want to author by hand. - Use when results must be **reproducible from a seed** (debugging, daily challenges, shareable worlds). - Use to pick weighted random outcomes (loot rarity, spawn tables). **When *not* to use:** for the engine's tile API to *paint* the result, use `godot-tilemap` or `unity-tilemap-2d`. For routing AI through the generated map, use `game-ai`. For carefully hand-paced levels, use `level-design` — procgen and authored design are complementary, not interchangeable. ## Core workflow 1. **Own your randomness.** Create one seeded RNG instance and pass it everywhere. Never call the global/static random in generation code — it makes …
Read the whole file at its exact version.
How to install
mdr add ukanwat/overtime/procedural-gen@sha256:f9a35b07f9963493The line at the top of this page pins the label git:20260812.5b73825, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_mewlro77c536wkmp)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Aug 12, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7423 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
ukanwat/overtime · 399 stars · license MIT · pushed 2026-10-18 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_mewlro77c536wkmp GET https://markdownregistry.com/api/v1/resolve?ref=ukanwat/overtime/procedural-gen GET https://markdownregistry.com/api/v1/blob/f9a35b07f9963493dca932a5333df71b1353fa1affe06f65adb2b617e97de2fe
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from ukanwat/overtime
Every file in ukanwat/overtime