game-ai SKILL.md skillA
game-ai from ukanwat/overtime is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add ukanwat/overtime/game-ai@git:20260812.5b73825Pins git:20260812.5b73825 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- ukanwat/overtime
- Path
.claude/skills/game-ai/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260812.5b73825, committed Aug 12, 2026
- Size
- 8,268 bytes
- Repository stars
- 399
- License
- MIT
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game AI: decisions, steering, and pathfinding Build believable NPC behavior from three separable layers: **decide** (what to do), **steer** (how to move there), and **path** (how to route around the map). Keep them decoupled — a behavior tree picks a target, the pathfinder produces waypoints, steering follows them. This skill teaches the engine-neutral algorithms; bind them to your engine via the related skills below. ## When to use - Use when implementing enemy/NPC logic: patrols, chase/flee, guard states, group movement, or "find a path to the player". - Use to choose between an **FSM** (few clear states), a **behavior tree** (many reactive behaviors with priorities), or **steering** (smooth local movement). - Use when integrating pathfinding: A* on a grid/graph, or driving an engine navmesh agent. **When *not* to use:** for the engine's concrete navmesh/agent API and baking, use `unity-navmesh`, `unreal-behavior-trees`, or Godot's `NavigationAgent2D/3D` (see that engine skill). For movement/collision feel, use `physics-tuning`. For spawning waves along lanes, see the `tower-defense` genre skill. ## Core workflow …
Read the whole file at its exact version.
How to install
mdr add ukanwat/overtime/game-ai@sha256:76e8412176fc0c9eThe line at the top of this page pins the label git:20260812.5b73825, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_tsbe6wmjjkeuuztp)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Aug 12, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8268 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
ukanwat/overtime · 399 stars · license MIT · pushed 2026-10-18 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_tsbe6wmjjkeuuztp GET https://markdownregistry.com/api/v1/resolve?ref=ukanwat/overtime/game-ai GET https://markdownregistry.com/api/v1/blob/76e8412176fc0c9e8bbde9f74032b7446c15d528a18ad8492999ec28b7286b95
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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Every file in ukanwat/overtime