ukanwat/overtime · .claude/skills/audio-design/SKILL.md · Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic…
ukanwat/overtime · .claude/skills/camera-systems/SKILL.md · Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D…
ukanwat/overtime · .claude/skills/game-ai/SKILL.md · Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding…
ukanwat/overtime · .claude/skills/game-feel/SKILL.md · Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion…
ukanwat/overtime · .claude/skills/game-ui-ux/SKILL.md · Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout…
ukanwat/overtime · .claude/skills/input-systems/SKILL.md · Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and…
ukanwat/overtime · .claude/skills/level-design/SKILL.md · Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing…
ukanwat/overtime · .claude/skills/performance-optimization/SKILL.md · Find and fix game performance problems methodically — measure with the engine profiler first, reason about the…
ukanwat/overtime · .claude/skills/reference-images/SKILL.md · Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images…
ukanwat/overtime · .claude/skills/save-systems/SKILL.md · Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes…
ukanwat/overtime · .claude/skills/unreal-behavior-trees/SKILL.md · Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators…
ukanwat/overtime · .claude/skills/unreal-enhanced-input/SKILL.md · Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and…
ukanwat/overtime · .claude/skills/unreal-niagara/SKILL.md · Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages…
ukanwat/overtime · skills/overtime-docs/SKILL.md · How Overtime works, for answering the person's questions and acting correctly - where settings, MCP servers, budgets…