godot-csharp SKILL.md skillA
godot-csharp from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-csharp@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/godot/godot-csharp/SKILL.md- Versions recorded
- 3
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 6,670 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot C# / .NET (4.x) Write Godot game code in C#: node subclasses, the engine lifecycle, exports, signals as events, and GDScript interop. Targets **Godot 4.7 (.NET / C#)** and **.NET 8**. ## When to use - Use when scripting a Godot game in C# (`.cs` + `.csproj`), translating GDScript idioms to C#, exposing `[Export]` fields, or wiring `[Signal]` delegates and GetNode<T>. **When *not* to use:** GDScript-specific syntax → `godot-gdscript`; engine concepts that are language-neutral (scenes, physics, animation) → the relevant `godot-*` skill. You need the **Godot .NET build** + the .NET SDK installed; the standard build can't run C#. ## Core workflow 1. **Use the Godot .NET editor build** and install the matching .NET 8 SDK. Creating the first C# script generates a `.csproj`/`.sln`. Build with the editor or `dotnet build`. 2. **Every node script is a `partial` class** extending a Godot type (the source generator relies on `partial`). The file/class name should match the node script. 3. **Override lifecycle methods in PascalCase** with `double` delta: `_Ready()`, `_Process(double delta)`, `_PhysicsProcess(double delta)`. …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-csharp@sha256:c6d30a274621c63aThe line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_om4pl7vpmuisrg77)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 23 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 6,670 B | A | view · diff |
| git:20260625.c6e4cc0 | 2026-06-25 | c6e4cc0 | 6,947 B | A | view · diff |
| git:20260624.7bab34e | 2026-06-24 | 7bab34e | 6,719 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6670 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_om4pl7vpmuisrg77 GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/godot-csharp GET https://markdownregistry.com/api/v1/blob/c6d30a274621c63ab20ce2153807fd173987d1eccd06acfbe6a8a9f26a28c819
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.