procgen-patterns SKILL.md skillA
procgen-patterns from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hermeticormus/claude-code-game-development/procgen-patterns@git:20260930.4aecd99Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hermeticormus/claude-code-game-development
- Path
plugins/procedural-generation/skills/procgen-patterns/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260930.4aecd99, committed Sep 30, 2026
- Size
- 10,926 bytes
- Repository stars
- 72
- License
- MIT
Procedural generation code: FastNoiseLite terrain, a BSP dungeon generator, a cellular automata cave generator, a seeded room populator, and a solvability validator. Use when implementing or debugging procedural levels.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Procgen Patterns
## FastNoiseLite Terrain Generation
```gdscript
# Layered noise terrain heightmap - Godot 4
class_name TerrainGenerator extends Node
@export var width: int = 128
@export var height: int = 128
@export var seed: int = 0
@export var base_frequency: float = 0.01
@export var octaves: int = 5
@export var lacunarity: float = 2.0 # Frequency multiplier per octave
@export var gain: float = 0.5 # Amplitude multiplier per octave
func generate_heightmap() -> Image:
var noise := FastNoiseLite.new()
noise.noise_type = FastNoiseLite.TYPE_SIMPLEX
noise.fractal_type = FastNoiseLite.FRACTAL_FBM
noise.seed = seed
noise.frequency = base_frequency
noise.fractal_octaves = octaves
noise.fractal_lacunarity = lacunarity
noise.fractal_gain = gain
var img := Image.create(width, height, false, Image.FORMAT_R8)
for y in height:
for x in width:
var value := (noise.get_noise_2d(x, y) + 1.0) * 0.5 # Normalize to [0,1]
img.set_pixel(x, y, Color(value, 0, 0))
return img
func sample_height(world_pos: Vector2) -> float:
# Used at runtime for placing objects at correct heights
…Read the whole file at its exact version.
How to install
mdr add hermeticormus/claude-code-game-development/procgen-patterns@sha256:b6d5eea98f58d0dcThe line at the top of this page pins the label git:20260930.4aecd99, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_pow3oh3nn65cepfv)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 30, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (10926 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_pow3oh3nn65cepfv GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/procgen-patterns GET https://markdownregistry.com/api/v1/blob/b6d5eea98f58d0dc27f87bdc20c6d9276f4adf96fa5eed17113cb6daf162cbe3
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.