ucp-visual-feedback SKILL.md skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.

ucp-visual-feedback from mflrevan/unity-control-protocol is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mflrevan/unity-control-protocol/ucp-visual-feedback@v0.7.1

Pins v0.7.1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mflrevan/unity-control-protocol
Path
skills/ucp-visual-feedback/SKILL.md
Versions recorded
6
Latest version
v0.7.1, committed Oct 13, 2026
First version recorded
Sep 11, 2026
Size
7,715 bytes
Repository stars
30
License
MIT

See what the Unity scene looks like and how it moves, from the terminal: `ucp screenshot` for the Game or Scene view, `ucp view capture|isolate|orbit` for framed, isolated, and multi-angle renders a vision model can read, and `ucp record capture|start|stop|arm|signal` for short video clips, including `--slowdown` so a video model samples enough frames to judge motion. Use whenever a judgment depends on appearance, layout, timing, or motion rather than on hierarchy data or logs. For UI Toolkit…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Visual feedback: screenshots, composed views, recordings

Hierarchy dumps and logs tell you what exists; they do not tell you whether the crate floats,
whether the camera overshoots, or whether the character's feet slide. Capture, look, decide.

## Ground rules

- Frame what you want to judge. A raw Game view screenshot shows whatever the player camera sees;
  `view capture --path/--name/--id` and `view isolate` frame a specific object from its bounds.
- Keep images small for model consumption: `--max-edge 768` is plenty for a decision, and
  composites (`isolate`, `orbit`) put several angles into one image.
- Use a recording, not a burst of screenshots, when the question is about motion or transient
  state. Add `--slowdown` when a model, not a person, will watch it.
- Outputs go where you say (`-o path.png`); without `-o`, images land under `.ucp/captures/` and
  recordings under `.ucp/recordings/`, and the command prints the path. Base64 on stdout is
  opt-in (`--base64`) and costs hundreds of thousands of tokens: never use it in an agent loop.

## Screenshots

```bash
ucp screenshot -o game.png                          # Game view (Camera.main), 1920x1080 default
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mflrevan/unity-control-protocol/ucp-visual-feedback@sha256:939fa19e14f2eb88

The line at the top of this page pins the label v0.7.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_qpbddzjeqzlsz3kf.svg)](https://markdownregistry.com/a/art_qpbddzjeqzlsz3kf)

6 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Sep 11, 2026 and Oct 13, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
v0.7.1 latest2026-10-13 655c203 7,715 BA view · diff
v0.7.02026-10-07 f008f25 7,583 BA view · diff
v0.6.42026-10-07 826f84a 7,583 BA view · diff
v0.6.42026-10-07 7c481b1 7,487 BA view · diff
v0.6.42026-09-11 cde8daa 7,354 BA view · diff
v0.6.32026-09-11 18f292c 7,354 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7715 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mflrevan/unity-control-protocol · 30 stars · license MIT · pushed 2026-10-13 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_qpbddzjeqzlsz3kf
GET https://markdownregistry.com/api/v1/resolve?ref=mflrevan/unity-control-protocol/ucp-visual-feedback
GET https://markdownregistry.com/api/v1/blob/939fa19e14f2eb8872d5ab2a798705b56a91fce07c6a67a2ca38073e2bb1d71c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in mflrevan/unity-control-protocol

Other files named ucp-visual-feedback

ucp-visual-feedback SKILL.md skill
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