uloop-record-video SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-record-video from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-record-video@git:20261021.a8c665b

Pins git:20261021.a8c665b in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
.agents/skills/uloop-record-video/SKILL.md
Versions recorded
6
Latest version
git:20261021.a8c665b, committed Oct 21, 2026
First version recorded
Sep 7, 2026
Size
6,666 bytes
Repository stars
592
License
MIT

Record the Game View or any Editor window to .mp4/.webm and get back what you can read without watching it: a sheet of up to 32 consecutive frames around the trigger (or around the biggest change when there is no trigger), a timeline sheet, and per-frame change numbers. Use for flicker, stutter, one-frame glitches, fades, cut-ins, transitions, effect order, or anything one screenshot cannot show. One shot: --seconds N --trigger '<uloop command>'.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Task

Record the Game View during Play Mode, or any Editor window with `--window-name`, and read what happened from PNG sheets and numbers instead of the video.

## Workflow

1. A Game View recording needs Play Mode (`uloop control-play-mode --action Play`); `--window-name` does not.
2. `uloop record-video --seconds 3 --trigger "simulate-keyboard --action Press --key Space"` (the trigger is a uloop command without the leading `uloop`): focuses Unity, starts, runs the trigger, marks the moment it returns, waits, stops, and prints one JSON.
3. Read the PNG at `BurstSheetPath`: up to 32 consecutive frames, 4 columns, top-left first. `BurstFrames` gives each tile's `EncodedFrame` and `Seconds`; `BurstAnchor: "mark"` centers it on the trigger, `"largest-change"` on the biggest change.
4. Read the PNG at `TimelineSheetPath`: the whole recording at even spacing, 5 columns.
5. Read `FrameChange` (below).
6. To look closer, with ffmpeg installed (works with Unity closed): `uloop record-video --video <OutputPath> --sheet-from <s> --sheet-to <s>`, or `--frame-at <s>` for one full-size frame. Pass the `Seconds` the sheets report.

## Choosing the trigger
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-record-video@sha256:4d51b3026dc6c853

The line at the top of this page pins the label git:20261021.a8c665b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_qxmldm2777gk6scf.svg)](https://markdownregistry.com/a/art_qxmldm2777gk6scf)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Sep 7, 2026 and Oct 21, 2026, about one every 9 days.

versioncommittedcommitsizeaudit
git:20261021.a8c665b latest2026-10-21 a8c665b 6,666 BA view · diff
git:20261021.0e6d4832026-10-21 0e6d483 6,904 BA view · diff
git:20260930.b8cade72026-09-30 b8cade7 6,884 BA view · diff
git:20260915.cc12dc22026-09-15 cc12dc2 7,052 BA view · diff
git:20260908.902cb032026-09-08 902cb03 6,790 BA view · diff
git:20260907.7cadda92026-09-07 7cadda9 5,614 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6666 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_qxmldm2777gk6scf
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-record-video
GET https://markdownregistry.com/api/v1/blob/4d51b3026dc6c853bd1fd1e82059dcc5cd7ac52903faaabaa94da92100dc26b8

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hatayama/unity-cli-loop

Other files named uloop-record-video

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uloop-record-video SKILL.md skill
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