uloop-set-game-view-size SKILL.md skillA
This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.
uloop-set-game-view-size from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hatayama/unity-cli-loop/uloop-set-game-view-size@git:20261029.4ecde68Pins git:20261029.4ecde68 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hatayama/unity-cli-loop
- Path
Packages/src/Editor/FirstPartyTools/SetGameViewSize/Skill/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261029.4ecde68, committed Oct 29, 2026
- First version recorded
- Jul 18, 2026
- Size
- 4,316 bytes
- Repository stars
- 592
- License
- MIT
Set, inspect, or reset the Unity Game View custom rendering resolution.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# uloop set-game-view-size Set, inspect, or reset the Unity Game View custom rendering resolution. ## Usage ```bash uloop set-game-view-size [--width <width> --height <height>] [--reset] ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--width` | integer | unset | Target Game View rendering width in pixels. Provide with `--height` to change the resolution. | | `--height` | integer | unset | Target Game View rendering height in pixels. Provide with `--width` to change the resolution. | | `--reset` | flag | - | Removes the `uloop` size entries this tool added from every platform group of the Game View size list, saves the list, and restores the size that was selected before this tool selected its entry. Cannot be combined with `--width` / `--height`. | ## Output Returns JSON containing: - `Success`: `false` when the Device Simulator (or another non-Game View window) is the Play Mode view and a change or reset was requested, when only one of `--width` / `--height` is given, when a value is not positive, or when `--reset` is combined with a size. Nothing changes in those cases. …
Read the whole file at its exact version.
How to install
mdr add hatayama/unity-cli-loop/uloop-set-game-view-size@sha256:5e31fc256c8c0e74The line at the top of this page pins the label git:20261029.4ecde68, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_rr57c7ngqdtxntwa)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jul 18, 2026 and Oct 29, 2026, about one every 103 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261029.4ecde68 latest | 2026-10-29 | 4ecde68 | 4,316 B | A | view · diff |
| git:20260718.b16e8b5 | 2026-07-18 | b16e8b5 | 1,363 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4316 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_rr57c7ngqdtxntwa GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-set-game-view-size GET https://markdownregistry.com/api/v1/blob/5e31fc256c8c0e7417b385f281858b83c64e4ae70e6ed15337d7f92a7ec347ba
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from hatayama/unity-cli-loop
Every file in hatayama/unity-cli-loop