physics-patterns SKILL.md skillA
physics-patterns from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hermeticormus/claude-code-game-development/physics-patterns@git:20260930.4aecd99Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hermeticormus/claude-code-game-development
- Path
plugins/physics-simulation/skills/physics-patterns/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260930.4aecd99, committed Sep 30, 2026
- Size
- 8,132 bytes
- Repository stars
- 72
- License
- MIT
Game physics code patterns: collision layer configuration, a full CharacterBody3D controller, RigidBody3D interaction, raycasting, Area3D triggers, and a hinge door joint. Use when writing movement, collision, or physics interaction code.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Physics Patterns ## Collision Layer Configuration ```gdscript # Define collision layers as constants - never magic numbers class_name PhysicsLayers # Layer values: collision_layer and collision_mask use bitmasks const WORLD: int = 1 << 0 # Layer 1: Static geometry (terrain, walls) const PLAYER: int = 1 << 1 # Layer 2: Player character const ENEMY: int = 1 << 2 # Layer 3: Enemy characters const PROJECTILE: int = 1 << 3 # Layer 4: Bullets, arrows, spells const PICKUP: int = 1 << 4 # Layer 5: Collectible items const TRIGGER: int = 1 << 5 # Layer 6: Area3D triggers (checkpoints) const VEHICLE: int = 1 << 6 # Layer 7: Driveable objects # Layer assignment table: # Body Type | collision_layer | collision_mask # Player | PLAYER | WORLD | ENEMY | PICKUP | TRIGGER # Enemy | ENEMY | WORLD | PLAYER | PROJECTILE # Projectile | PROJECTILE | WORLD | ENEMY (not PLAYER if friendly fire off) # Pickup (Area3D) | PICKUP | PLAYER (only player can collect) # Terrain (Static) | WORLD | 0 (statics don't need to detect anything) # Usage: …
Read the whole file at its exact version.
How to install
mdr add hermeticormus/claude-code-game-development/physics-patterns@sha256:1b7239d85f450c5aThe line at the top of this page pins the label git:20260930.4aecd99, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_rt3knoww72p7qumn)
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Versions
The registry has recorded 1 version of this file, committed on Sep 30, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8132 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_rt3knoww72p7qumn GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/physics-patterns GET https://markdownregistry.com/api/v1/blob/1b7239d85f450c5a42a14935248b3836796cb3e5fdf79dac1b056daa72be8525
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.