bevy-ecs SKILL.md skillA
bevy-ecs from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/bevy-ecs@git:20261009.a3cd800Pins git:20261009.a3cd800 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/other-engines/bevy-ecs/SKILL.md- Versions recorded
- 4
- Latest version
- git:20261009.a3cd800, committed Oct 9, 2026
- First version recorded
- Jun 24, 2026
- Size
- 9,905 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Bevy ECS Structure a Bevy game in Rust around the Entity Component System: the `App` and plugins, components and resources, systems with queries, scheduling, and frame-rate-independent updates. New examples target **Bevy 0.20**. If the project already pins another release, keep that release and use its matching migration guide. ## When to use - Use when wiring a Bevy `App`, defining `Component`/`Resource` types, writing systems that query entities, ordering/filtering systems, or fixing borrow-conflict panics and frame-dependent movement. - Use when `Cargo.toml` depends on `bevy` and code calls `App::new()`, `add_systems`, `Query`, or `Commands`. **When *not* to use:** this is the ECS core. Deep rendering, custom shaders/ pipelines, UI layout, and audio are separate concerns. For engine-agnostic AI or procedural algorithms, pair with `game-ai` / `procedural-gen`. ## Core workflow 1. **Detect and pin the version.** Read `Cargo.toml` and `Cargo.lock` first. For a new project use `bevy = "0.20"`; never silently migrate an existing project across a Bevy minor release. Treat the matching docs and migration guides as truth. …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/bevy-ecs@sha256:ef127cdf6cc71f73The line at the top of this page pins the label git:20261009.a3cd800, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_s6hjuzilae2kumig)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Jun 24, 2026 and Oct 9, 2026, about one every 36 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261009.a3cd800 latest | 2026-10-09 | a3cd800 | 9,905 B | A | view · diff |
| git:20260808.3727d02 | 2026-08-08 | 3727d02 | 7,897 B | A | view · diff |
| git:20260625.c6e4cc0 | 2026-06-25 | c6e4cc0 | 7,906 B | A | view · diff |
| git:20260624.7ad887b | 2026-06-24 | 7ad887b | 7,848 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (9905 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_s6hjuzilae2kumig GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/bevy-ecs GET https://markdownregistry.com/api/v1/blob/ef127cdf6cc71f730fdc39b237983e95519de8db1e90ab18d5f929a55d0f1d76
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.