Home / godot-fun / gai · .agents/skills/image-trim/SKILL.md · GitHub

image-trim skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, same audit grade.

image-trim is agent-read markdown (skill) from godot-fun/gai: Trims invalid border regions (transparent or solid-color padding) from images using Pillow. Default crop preserves the source aspect ratio. Use when the user wants image trim, crop empty borders, remove transparent margins, trim white padding, auto-crop sprites, or tighten cutouts before Godot import..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Image Trim

Remove **invalid border padding** — transparent margins, flat white/green edges, or unused canvas space — with **Pillow**. **Default: preserve the source aspect ratio** so trimmed sprites stay proportionally consistent with the original frame.

Unlike `--crop` on [image-remove-white-background](../image-remove-white-background/SKILL.md) (tight alpha bbox only), this skill expands the crop box to match the original width:height ratio while removing as much empty area as possible.

## Rules

When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

- Run `trim.py` through the **`image-trim` manifest entry** (`.dependency/image-trim/.venv/`). Never use host `python`, `py`, `python3`, or any interpreter outside `.dependency/`.
- Do not hand-write ImageMagick / FFmpeg crop commands — use the bundled script.
- **Single file only.** Pass one image with `--image`; directories are not supported.
- `populated: false` for `image-trim` is not a reason to skip. Install first, set `populated: true`, retry the same command.
…

Read the whole file at its exact version.

How to install

Latest version
mdr add godot-fun/gai/image-trim@git:20260918.a3d4acf
Exact content
mdr add godot-fun/gai/image-trim@sha256:f5ab1155552d6e51

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_te43wdiho36seqyd.svg)](https://markdownregistry.com/a/art_te43wdiho36seqyd)

1 badge views in 30 days

Versions

versioncommittedcommitsizeaudit
git:20260918.a3d4acf latest2026-09-18 a3d4acf 7,529 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7529 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/gai · 171 stars · license MIT · pushed 2026-09-24 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_te43wdiho36seqyd
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/image-trim
GET https://markdownregistry.com/api/v1/blob/f5ab1155552d6e519e83d7f4878a8b7a8799a29fb919a88ffd37d6a2373767d7

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

More from godot-fun/gai

AGENTS.md@.agents/skills agents
godot-fun/gai · .agents/skills/AGENTS.md
git:20260918.a3d4acf · audit B · 171 stars
ai-text-to-speech skill
godot-fun/gai · .agents/skills/ai-text-to-speech/SKILL.md · Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts). Synthesizes speech from text using a…
git:20260918.a3d4acf · audit A · 171 stars
audio-denoise skill
godot-fun/gai · .agents/skills/audio-denoise/SKILL.md · Reduces background noise in a single audio file using FFmpeg afftdn. Use when the user wants audio denoise, noise…
git:20260918.a3d4acf · audit A · 171 stars
audio-fade skill
godot-fun/gai · .agents/skills/audio-fade/SKILL.md · Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. Use when the user wants audio…
git:20260918.a3d4acf · audit A · 171 stars
audio-loudness-normalization skill
godot-fun/gai · .agents/skills/audio-loudness-normalization/SKILL.md · Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user…
git:20260918.a3d4acf · audit A · 171 stars
audio-sample-rate-standardize skill
godot-fun/gai · .agents/skills/audio-sample-rate-standardize/SKILL.md · Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants…
git:20260918.a3d4acf · audit A · 171 stars
audio-split skill
godot-fun/gai · .agents/skills/audio-split/SKILL.md · Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg. Use when the…
git:20260918.a3d4acf · audit A · 171 stars
audio-to-ogg skill
godot-fun/gai · .agents/skills/audio-to-ogg/SKILL.md · Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to…
git:20260918.a3d4acf · audit A · 171 stars
audio-to-wav skill
godot-fun/gai · .agents/skills/audio-to-wav/SKILL.md · Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. Use when the user wants to…
git:20260918.a3d4acf · audit A · 171 stars
audio-trim skill
godot-fun/gai · .agents/skills/audio-trim/SKILL.md · Trims leading and trailing silence from audio files using FFmpeg. Use when the user wants audio trim, trim silence at…
git:20260918.a3d4acf · audit A · 171 stars
audio-volume-adjust skill
godot-fun/gai · .agents/skills/audio-volume-adjust/SKILL.md · Adjusts audio file volume up or down using FFmpeg. Use when the user wants to change volume, boost or reduce loudness…
git:20260918.a3d4acf · audit A · 171 stars
file-naming-normalization skill
godot-fun/gai · .agents/skills/file-naming-normalization/SKILL.md · Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each…
git:20260918.a3d4acf · audit A · 171 stars

Every file in godot-fun/gai

Other files named image-trim

image-trim skill
godot-fun/godot-agent · .agents/skills/image-trim/SKILL.md · Trims invalid border regions (transparent or solid-color padding) from images using Pillow. Default crop preserves the…
git:20260918.a3d4acf · audit A · 170 stars

Browse by kind, by grade A, or by owner.