godot-2d-movement SKILL.md skillA

godot-2d-movement from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-2d-movement@git:20260808.3727d02

Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/godot/godot-2d-movement/SKILL.md
Versions recorded
3
Latest version
git:20260808.3727d02, committed Aug 8, 2026
First version recorded
Jun 24, 2026
Size
6,011 bytes
Repository stars
1,784
License
Apache-2.0

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot 2D Movement (4.x)

Build responsive 2D character controllers with `CharacterBody2D` and the argument-less
`move_and_slide()`. Targets **Godot 4.7**.

## When to use

- Use when scripting a 2D player/enemy that moves and collides: platformer (gravity +
  jump) or top-down (free 8-direction), slope walking, or wall/floor detection.
- Use when `move_and_slide()` "does nothing", the character sinks through floors, or
  `is_on_floor()` is always false.

**When *not* to use:** dynamic rigid bodies, areas, raycasts, collision layers →
`godot-physics`; tile-based levels → `godot-tilemap`; full platformer game template →
the `platformer` genre skill; engine-agnostic feel tuning → `physics-tuning`.

## Core workflow

1. **Use `CharacterBody2D`** with a `CollisionShape2D` child. It is script-driven: it
   does not fall or react to forces on its own.
2. **Set the `velocity` property, then call `move_and_slide()`** (no arguments in 4.x).
   The method reads `velocity`, moves the body, slides along surfaces, and updates
   `velocity` to reflect what actually happened.
3. **Do it in `_physics_process(delta)`** — `move_and_slide()` uses the physics step's
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-2d-movement@sha256:e8089e2a10ef2e83

The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_tya5zlmoqeajc2zm.svg)](https://markdownregistry.com/a/art_tya5zlmoqeajc2zm)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 23 days.

versioncommittedcommitsizeaudit
git:20260808.3727d02 latest2026-08-08 3727d02 6,011 BA view · diff
git:20260625.8902adf2026-06-25 8902adf 6,129 BA view · diff
git:20260624.66a8b962026-06-24 66a8b96 6,039 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6011 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_tya5zlmoqeajc2zm
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/godot-2d-movement
GET https://markdownregistry.com/api/v1/blob/e8089e2a10ef2e836d6a1c858a716697a23f1060b6243e50b526da27fc653fb4

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