tower-defense SKILL.md skillA
tower-defense from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/tower-defense@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/genres/tower-defense/SKILL.md- Versions recorded
- 5
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 6,664 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Tower Defense A playbook for tower defense — enemy pathing, wave spawning, tower targeting, and the economy that ties them together. This is a **compositional** skill: it orchestrates pathing, AI, and UI into a TD loop. It does not re-teach pathfinding; it defines the systems and the balance levers (DPS vs. HP vs. income) that decide whether a TD is tense or trivial. ## When to use - Use when building a game where the player **places towers** that automatically attack **waves of enemies** following a path, spends earned currency to expand/upgrade, and loses if too many enemies leak through. - Use when designing wave composition/pacing, tower targeting priorities, or the gold economy. **When _not_ to use:** the player directly controls a shooter → `fps-shooter`. Free-form base building with needs → `survival-crafting`. For the pathfinding algorithm itself, use `game-ai`. ## Core loop **Prepare (place/upgrade towers with current gold) → start the wave → enemies path toward the goal while towers auto-fire → earn gold from kills → survive the wave → repeat against a harder one.** The tension is a planning puzzle: is my current DPS enough for what's coming, …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/tower-defense@sha256:27f35ea5defd81bbThe line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ubf2dtmz7brm7gdt)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 11 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 6,664 B | A | view · diff |
| git:20260718.d563c72 | 2026-07-18 | d563c72 | 6,849 B | A | view · diff |
| git:20260718.826f49f | 2026-07-18 | 826f49f | 6,521 B | A | view · diff |
| git:20260625.8902adf | 2026-06-25 | 8902adf | 6,229 B | A | view · diff |
| git:20260624.a2f8bfc | 2026-06-24 | a2f8bfc | 6,166 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6664 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ubf2dtmz7brm7gdt GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/tower-defense GET https://markdownregistry.com/api/v1/blob/27f35ea5defd81bbb81d61984b4394a11c2c6f7ce141ca8e70b7f55e97485e25
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.