level-design-patterns SKILL.md skillA
level-design-patterns from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hermeticormus/claude-code-game-development/level-design-patterns@git:20260930.4aecd99Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hermeticormus/claude-code-game-development
- Path
plugins/level-design/skills/level-design-patterns/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260930.4aecd99, committed Sep 30, 2026
- Size
- 7,160 bytes
- Repository stars
- 72
- License
- MIT
Level construction patterns: Godot TileMap configuration, NavigationRegion3D bake parameters, background-loaded level streaming, zone trigger volumes, a CSG greybox-to-final-art pipeline, and modular kit alignment checks. Use when building levels in code or setting up level tooling.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Level Design Patterns
## Godot TileMap Configuration
```gdscript
# TileMap setup and painting at runtime
class_name LevelTileMap extends TileMap
const LAYER_GROUND: int = 0
const LAYER_DECOR: int = 1
const SOURCE_ID: int = 0 # TileSet source index
func paint_tile(pos: Vector2i, atlas_x: int, atlas_y: int, layer: int = LAYER_GROUND) -> void:
set_cell(layer, pos, SOURCE_ID, Vector2i(atlas_x, atlas_y))
func clear_tile(pos: Vector2i, layer: int = LAYER_GROUND) -> void:
erase_cell(layer, pos)
func get_terrain_type(pos: Vector2i) -> StringName:
var tile_data: TileData = get_cell_tile_data(LAYER_GROUND, pos)
if tile_data:
return tile_data.get_custom_data(&"terrain_type") as StringName
return &""
# Terrain autotile: paint using terrain set instead of individual atlas coords
func paint_terrain_region(positions: Array[Vector2i], terrain_set: int, terrain: int) -> void:
set_cells_terrain_connect(LAYER_GROUND, positions, terrain_set, terrain)
```
## NavigationRegion3D Baking Parameters
```gdscript
# Configure NavMesh baking for specific agent types
@tool
class_name NavMeshConfigurator extends EditorScript
…Read the whole file at its exact version.
How to install
mdr add hermeticormus/claude-code-game-development/level-design-patterns@sha256:b6b4f4d4a10e9105The line at the top of this page pins the label git:20260930.4aecd99, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_udjw3q6u4fvp264q)
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Versions
The registry has recorded 1 version of this file, committed on Sep 30, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7160 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_udjw3q6u4fvp264q GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/level-design-patterns GET https://markdownregistry.com/api/v1/blob/b6b4f4d4a10e9105c145e610c76489762b17f7a3cd27f403b7244bc1f1dfabd1
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.