level-design-patterns SKILL.md skillA

level-design-patterns from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hermeticormus/claude-code-game-development/level-design-patterns@git:20260930.4aecd99

Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hermeticormus/claude-code-game-development
Path
plugins/level-design/skills/level-design-patterns/SKILL.md
Versions recorded
1
Latest version
git:20260930.4aecd99, committed Sep 30, 2026
Size
7,160 bytes
Repository stars
72
License
MIT

Level construction patterns: Godot TileMap configuration, NavigationRegion3D bake parameters, background-loaded level streaming, zone trigger volumes, a CSG greybox-to-final-art pipeline, and modular kit alignment checks. Use when building levels in code or setting up level tooling.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Level Design Patterns

## Godot TileMap Configuration

```gdscript
# TileMap setup and painting at runtime
class_name LevelTileMap extends TileMap

const LAYER_GROUND: int = 0
const LAYER_DECOR: int = 1
const SOURCE_ID: int = 0  # TileSet source index

func paint_tile(pos: Vector2i, atlas_x: int, atlas_y: int, layer: int = LAYER_GROUND) -> void:
    set_cell(layer, pos, SOURCE_ID, Vector2i(atlas_x, atlas_y))

func clear_tile(pos: Vector2i, layer: int = LAYER_GROUND) -> void:
    erase_cell(layer, pos)

func get_terrain_type(pos: Vector2i) -> StringName:
    var tile_data: TileData = get_cell_tile_data(LAYER_GROUND, pos)
    if tile_data:
        return tile_data.get_custom_data(&"terrain_type") as StringName
    return &""

# Terrain autotile: paint using terrain set instead of individual atlas coords
func paint_terrain_region(positions: Array[Vector2i], terrain_set: int, terrain: int) -> void:
    set_cells_terrain_connect(LAYER_GROUND, positions, terrain_set, terrain)
```

## NavigationRegion3D Baking Parameters

```gdscript
# Configure NavMesh baking for specific agent types
@tool
class_name NavMeshConfigurator extends EditorScript
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hermeticormus/claude-code-game-development/level-design-patterns@sha256:b6b4f4d4a10e9105

The line at the top of this page pins the label git:20260930.4aecd99, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_udjw3q6u4fvp264q.svg)](https://markdownregistry.com/a/art_udjw3q6u4fvp264q)

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Versions

The registry has recorded 1 version of this file, committed on Sep 30, 2026.

versioncommittedcommitsizeaudit
git:20260930.4aecd99 latest2026-09-30 4aecd99 7,160 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7160 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_udjw3q6u4fvp264q
GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/level-design-patterns
GET https://markdownregistry.com/api/v1/blob/b6b4f4d4a10e9105c145e610c76489762b17f7a3cd27f403b7244bc1f1dfabd1

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