unity-input-system SKILL.md skillA

unity-input-system from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/unity-input-system@git:20260808.3727d02

Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/unity/unity-input-system/SKILL.md
Versions recorded
2
Latest version
git:20260808.3727d02, committed Aug 8, 2026
First version recorded
Jun 24, 2026
Size
6,152 bytes
Repository stars
1,784
License
Apache-2.0

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity Input System (new)

Read input through Unity's **Input System package** (`com.unity.inputsystem`, 1.x) —
action-based, device-agnostic, rebindable. Targets **Unity 6.3 LTS**. This is the modern
replacement for the legacy `Input.GetAxis`/`Input.GetKey` Input Manager.

## When to use

- Use when setting up movement/jump/fire input, defining an `.inputactions` asset with
  action maps and control schemes, wiring a `PlayerInput` component, reading a `Vector2`
  stick/WASD value, or handling gamepad + keyboard + touch from one set of actions.
- Use when `Packages/manifest.json` contains `com.unity.inputsystem` or the project has an
  `*.inputactions` asset.

**When *not* to use:** rebindable-control *architecture* across engines → `input-systems`
(this skill is the Unity-specific API). Moving the character once you have the input vector
→ `unity-physics` / `unity-csharp-scripting`.

## Core workflow

1. **Check Active Input Handling** (Project Settings → Player). The package only receives
   input when this is `Input System Package (New)` or `Both`. `Both` is required if any old
   `Input.GetAxis` code remains.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/unity-input-system@sha256:e24e667db00642b9

The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

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Versions

The registry has recorded 2 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 45 days.

versioncommittedcommitsizeaudit
git:20260808.3727d02 latest2026-08-08 3727d02 6,152 BA view · diff
git:20260624.213ac222026-06-24 213ac22 6,317 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6152 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_wuyrgsegrlj5nrjn
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/unity-input-system
GET https://markdownregistry.com/api/v1/blob/e24e667db00642b97e331193d43620df632d4461a7377f847678b1060267da9a

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