uloop-hot-reload SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-hot-reload from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-hot-reload@git:20261013.e8058b6

Pins git:20261013.e8058b6 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
.claude/skills/uloop-hot-reload/SKILL.md
Versions recorded
21
Latest version
git:20261013.e8058b6, committed Oct 13, 2026
First version recorded
Sep 4, 2026
Size
7,976 bytes
Repository stars
592
License
MIT

Apply C# edits to the running Editor without a compile or domain reload, keeping Play Mode state. Use instead of compile after editing method bodies or adding methods, fields, or new classes.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# uloop hot-reload

Replaces method bodies in the running Editor (EditMode or PlayMode) directly from edited
project source files — no domain reload, no attributes, no source markers. Private/internal
member access, static methods, return values, async methods, and iterators all work within
the limits below, including private access inside async, iterator, lambda, local-function,
and LINQ-query bodies. Methods that cannot be patched are reported as `Skipped` or `Failed`;
one unpatchable method never aborts the rest of the run.
`Outcome` says whether the edit is live (`ReplacedByCompile`: a fallback compile succeeded, so
it is compiled in and no patch is active).

## Usage

```bash
uloop hot-reload --files Assets/Scripts/Enemy.cs
uloop hot-reload --files Assets/Scripts/Enemy.cs,Assets/Scripts/Boss.cs
uloop hot-reload
uloop hot-reload --files Assets/Scripts/Enemy.cs --compile-on-skip off
uloop hot-reload --revert-all
```

Multiple files are one comma-separated value (or a JSON array); array options
consume exactly one value token.

A script under a brand-new `.asmdef` cannot be hot-reloaded before its first import: Unity
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-hot-reload@sha256:7dee31645804533e

The line at the top of this page pins the label git:20261013.e8058b6, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_wze7xfleuciymvrw.svg)](https://markdownregistry.com/a/art_wze7xfleuciymvrw)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 21 versions of this file, between Sep 4, 2026 and Oct 13, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20261013.e8058b6 latest2026-10-13 e8058b6 7,976 BA view · diff
git:20261007.fed634a2026-10-07 fed634a 7,944 BA view · diff
git:20261002.21d862e2026-10-02 21d862e 7,764 BA view · diff
git:20260930.b8cade72026-09-30 b8cade7 7,384 BA view · diff
git:20260930.5f4bbf52026-09-30 5f4bbf5 7,994 BA view · diff
git:20260930.adc73c82026-09-30 adc73c8 7,994 BA view · diff
git:20260929.7d442e12026-09-29 7d442e1 7,997 BA view · diff
git:20260928.5333ae02026-09-28 5333ae0 7,999 BA view · diff
git:20260926.05bec462026-09-26 05bec46 8,000 BA view · diff
git:20260920.55c7a3d2026-09-20 55c7a3d 7,991 BA view · diff
git:20260919.14c7cc52026-09-19 14c7cc5 7,986 BA view · diff
git:20260918.6d4a57e2026-09-18 6d4a57e 7,890 BA view · diff
git:20260917.edf54a32026-09-17 edf54a3 7,830 BA view · diff
git:20260917.ca3ec892026-09-17 ca3ec89 7,962 BA view · diff
git:20260908.f68941b2026-09-08 f68941b 7,961 BA view · diff
git:20260907.3bc94712026-09-07 3bc9471 7,901 BA view · diff
git:20260906.e5a774a2026-09-06 e5a774a 7,902 BA view · diff
git:20260905.5faf2402026-09-05 5faf240 7,788 BA view · diff
git:20260905.66ab19c2026-09-05 66ab19c 7,435 BA view · diff
git:20260905.09662d92026-09-05 09662d9 7,376 BA view · diff
git:20260904.6cf5b442026-09-04 6cf5b44 6,842 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7976 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_wze7xfleuciymvrw
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-hot-reload
GET https://markdownregistry.com/api/v1/blob/7dee31645804533e65a35179a9bf5428aebd4f074be268353005892f34683362

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hatayama/unity-cli-loop

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