uloop-simulate-mouse-ui SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-simulate-mouse-ui from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-simulate-mouse-ui@git:20261014.044c333

Pins git:20261014.044c333 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md
Versions recorded
6
Latest version
git:20261014.044c333, committed Oct 14, 2026
First version recorded
Jul 24, 2026
Size
7,913 bytes
Repository stars
592
License
MIT

Simulate PlayMode UI mouse actions on uGUI and UI Toolkit using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Task

Simulate mouse interaction on Unity PlayMode UI.

## Workflow

1. Ensure Unity is in PlayMode (use `uloop control-play-mode --action Play` if not)
2. Get UI element info: `uloop screenshot --capture-mode rendering --annotate-elements --elements-only`
3. Use the `AnnotatedElements` array to find the target element by `Path` or `Name` (labels are ordered by `SortingOrder`/`SiblingIndex`, which can differ from the real draw order, so do not choose a target by `A`, `B`, ... alone). Use `Interaction` to distinguish click targets from drag/drop/text targets, then use `SimX`/`SimY` directly as `--x`/`--y` coordinates.
4. Execute the needed `uloop simulate-mouse-ui` commands
5. Inspect the result with the lightest useful evidence: runtime state, logs, or a screenshot
6. When this UI input verifies a state transition, use Pause Point inspection from the section below as the standard frame proof
7. Report what happened and which evidence was used

## Tool Reference

```bash
uloop simulate-mouse-ui --action <action> --x <x> --y <y> [options]
```

### Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-simulate-mouse-ui@sha256:7db30929bdbcd008

The line at the top of this page pins the label git:20261014.044c333, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_xxzfe44gcqdlv3hy.svg)](https://markdownregistry.com/a/art_xxzfe44gcqdlv3hy)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Jul 24, 2026 and Oct 14, 2026, about one every 16 days.

versioncommittedcommitsizeaudit
git:20261014.044c333 latest2026-10-14 044c333 7,913 BA view · diff
git:20260902.e839eef2026-09-02 e839eef 7,683 BA view · diff
git:20260826.2679d032026-08-26 2679d03 7,573 BA view · diff
git:20260729.cce0e0c2026-07-29 cce0e0c 8,268 BA view · diff
git:20260727.33016952026-07-27 3301695 8,259 BA view · diff
git:20260724.a15bdd62026-07-24 a15bdd6 8,064 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7913 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_xxzfe44gcqdlv3hy
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-simulate-mouse-ui
GET https://markdownregistry.com/api/v1/blob/7db30929bdbcd008dd096458faf4a5f5efc561a5bfe111901e64484688422811

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from hatayama/unity-cli-loop

uloop-clear-console SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-clear-console/SKILL.md · Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
git:20260711.6daa84f · audit A · 592 stars
uloop-compile SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-compile/SKILL.md · Compile the Unity project and report errors/warnings. Use after C# edits; to try edits in the running Editor without a…
git:20261012.2ce77ac · audit A · 592 stars
uloop-control-play-mode SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-control-play-mode/SKILL.md · Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status…
git:20260930.e85f53d · audit A · 592 stars
uloop-execute-dynamic-code SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-execute-dynamic-code/SKILL.md · Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component…
git:20261013.530faa6 · audit A · 592 stars
uloop-find-game-objects SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-find-game-objects/SKILL.md · Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details…
git:20260907.07fd55c · audit A · 592 stars
uloop-focus-window SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-focus-window/SKILL.md · Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
git:20260727.a58b0b2 · audit A · 592 stars
uloop-game-view-mode SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-game-view-mode/SKILL.md · Show which view the Game tab is showing, switch it between the Game view and the Device Simulator (rotating the…
git:20261020.28f020b · audit A · 592 stars
uloop-get-hierarchy SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-get-hierarchy/SKILL.md · Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees…
git:20260907.07fd55c · audit A · 592 stars
uloop-get-logs SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-get-logs/SKILL.md · Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode…
git:20260711.604a4d3 · audit A · 592 stars
uloop-hello-world SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-hello-world/SKILL.md · Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.
git:20260622.7b7ead4 · audit A · 592 stars
uloop-hot-reload SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-hot-reload/SKILL.md · Apply C# edits to the running Editor without a compile or domain reload, keeping Play Mode state. Use instead of…
git:20261013.e8058b6 · audit A · 592 stars
uloop-launch SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-launch/SKILL.md · Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health…
git:20261027.57108db · audit A · 592 stars

Every file in hatayama/unity-cli-loop

Other files named uloop-simulate-mouse-ui

uloop-simulate-mouse-ui SKILL.md skill
hatayama/unity-cli-loop · .claude/skills/uloop-simulate-mouse-ui/SKILL.md · Simulate PlayMode UI mouse actions on uGUI and UI Toolkit using screen coordinates. Use for UI clicks, long-presses, or…
git:20261014.044c333 · audit A · 592 stars
uloop-simulate-mouse-ui SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-simulate-mouse-ui/SKILL.md · Simulate PlayMode UI mouse actions on uGUI and UI Toolkit using screen coordinates. Use for UI clicks, long-presses, or…
git:20261014.044c333 · audit A · 592 stars

Browse by kind, by grade A, or by owner.