phaser-arcade-physics SKILL.md skillA
phaser-arcade-physics from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/phaser-arcade-physics@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/web-engines/phaser-arcade-physics/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 7,012 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Phaser 4 Arcade Physics
Add movement and collision to a Phaser game with the lightweight **Arcade
Physics** engine (AABB rectangles and circles only). Targets **Phaser 4.2** for
new projects; inspect the installed major before editing an existing project.
## When to use
- Use for top-down or platformer movement, velocity/acceleration/gravity, bouncing,
world bounds, and collision/overlap resolution between sprites, groups, and tiles.
- Use when the scene enables `physics: { default: 'arcade' }` and code calls
`this.physics.add.*`, `body.setVelocity`, or `this.physics.add.collider`.
**When *not* to use:** the `Game` config, scene structure, asset loading, or
cameras → use `phaser-core`. Hinges, springs, complex polygons, or stacking
rigid bodies → use Matter physics (a different engine; Arcade and Matter bodies
do not interact). For engine-agnostic feel tuning see `physics-tuning`.
## Core workflow
1. **Enable the world.** Set `physics: { default: 'arcade', arcade: { gravity:
{...}, debug: true } }` in the game or scene config. Turn `debug` on while
building to see body outlines and velocity vectors.
…Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/phaser-arcade-physics@sha256:4b7186f03c236bbeThe line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_yc4rjexon6yd55ut)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 45 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 7,012 B | A | view · diff |
| git:20260624.15996b2 | 2026-06-24 | 15996b2 | 7,099 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7012 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_yc4rjexon6yd55ut GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/phaser-arcade-physics GET https://markdownregistry.com/api/v1/blob/4b7186f03c236bbe83dfd8f24467cc4429ff47cb870e04ef939320165b6bcd04
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.