uloop-find-game-objects SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-find-game-objects from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-find-game-objects@git:20260907.07fd55c

Pins git:20260907.07fd55c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
.claude/skills/uloop-find-game-objects/SKILL.md
Versions recorded
5
Latest version
git:20260907.07fd55c, committed Sep 7, 2026
First version recorded
Jul 11, 2026
Size
3,273 bytes
Repository stars
592
License
MIT

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# uloop find-game-objects

Find GameObjects with search criteria or get details for currently selected Hierarchy objects.

Use this before `execute-dynamic-code` when identifying or inspecting selected GameObjects. Use `get-hierarchy` instead when you need the child tree, parent-child structure, or descendants under the selection.

## Usage

```bash
uloop find-game-objects [options]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--name-pattern` | string | - | Name pattern to search |
| `--search-mode` | string | `exact` | Search mode: `exact`, `path`, `regex`, `contains`, `selected` |
| `--required-components` | array | - | Required components |
| `--tag` | string | - | Tag filter |
| `--layer` | integer | - | Layer filter (layer number) |
| `--max-count` | integer | `20` | Maximum number of results |
| `--include-inactive` | flag | - | Include inactive GameObjects |
| `--include-inherited-properties` | flag | - | Include inherited properties in results |

## Search Modes

| Mode | Description |
|------|-------------|
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-find-game-objects@sha256:42e2df5569b28c34

The line at the top of this page pins the label git:20260907.07fd55c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ydzkk5wshe6jl5pg.svg)](https://markdownregistry.com/a/art_ydzkk5wshe6jl5pg)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Jul 11, 2026 and Sep 7, 2026, about one every 14 days.

versioncommittedcommitsizeaudit
git:20260907.07fd55c latest2026-09-07 07fd55c 3,273 BA view · diff
git:20260825.2e4daff2026-08-25 2e4daff 3,273 BA view · diff
git:20260724.a15bdd62026-07-24 a15bdd6 3,277 BA view · diff
git:20260720.a01d2cb2026-07-20 a01d2cb 3,651 BA view · diff
git:20260711.6daa84f2026-07-11 6daa84f 3,068 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3273 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ydzkk5wshe6jl5pg
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-find-game-objects
GET https://markdownregistry.com/api/v1/blob/42e2df5569b28c346f3fa4bfd50b256c3530a8ed7986aa657efb92b374a200ac

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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