shader-programming SKILL.md skillA

shader-programming from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/shader-programming@git:20260808.3727d02

Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/disciplines/shader-programming/SKILL.md
Versions recorded
2
Latest version
git:20260808.3727d02, committed Aug 8, 2026
First version recorded
Jun 24, 2026
Size
6,833 bytes
Repository stars
1,784
License
Apache-2.0

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Shader programming (cross-engine)

Shaders are small programs that run **per vertex** and **per pixel** on the GPU.
The concepts — the pipeline, coordinate spaces, UVs, and how common effects are
built — port across engines; only the language dialect and built-in variable
names change. This skill teaches those portable fundamentals in GLSL with HLSL
equivalents; use `godot-shaders` (or Unity/Unreal material docs) for the exact
engine syntax and built-ins.

## When to use

- Use to understand or write vertex/fragment shaders and to reason about UVs,
  coordinate spaces, and the GPU pipeline.
- Use to build common effects: tint/recolor, scrolling textures, dissolve,
  outlines, fresnel/rim light, vignette, color grading.
- Use to translate a shader concept between GLSL and HLSL, or between engines.

**When *not* to use:** for an engine's exact shader language and built-ins, use
`godot-shaders` (Godot shading language) or the engine's material docs. For full
particle VFX systems, see `unreal-niagara`. For post-process *stacks*, defer to
the engine's renderer settings.

## Core workflow

1. **Know which stage you're in.** The **vertex** shader transforms each vertex
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/shader-programming@sha256:e89558b15691c891

The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_yh5rx2gr7gd4dws5.svg)](https://markdownregistry.com/a/art_yh5rx2gr7gd4dws5)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 45 days.

versioncommittedcommitsizeaudit
git:20260808.3727d02 latest2026-08-08 3727d02 6,833 BA view · diff
git:20260624.1eedb2c2026-06-24 1eedb2c 7,085 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6833 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_yh5rx2gr7gd4dws5
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/shader-programming
GET https://markdownregistry.com/api/v1/blob/e89558b15691c891e12cece81d4bafd4d61159bd4de2ae580ac109aecadca7ad

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from gamedev-skills/awesome-gamedev-agent-skills

router SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · router/SKILL.md · Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal…
git:20260923.e86bec9 · audit A · 1,784 stars
ai-behavior-trees-utility-ai SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/ai-behavior-trees-utility-ai/SKILL.md · Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites…
git:20260824.3f65124 · audit A · 1,784 stars
audio-design SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/audio-design/SKILL.md · Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic…
git:20260808.3727d02 · audit A · 1,784 stars
camera-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/camera-systems/SKILL.md · Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D…
git:20260808.3727d02 · audit A · 1,784 stars
create-game-assets SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/create-game-assets/SKILL.md · Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles…
git:20260808.3727d02 · audit A · 1,784 stars
dialogue-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/dialogue-systems/SKILL.md · Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and…
git:20260925.e4e9569 · audit A · 1,784 stars
game-ai SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-ai/SKILL.md · Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding…
git:20260808.3727d02 · audit A · 1,784 stars
game-feel SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-feel/SKILL.md · Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion…
git:20260808.3727d02 · audit A · 1,784 stars
game-ui-ux SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-ui-ux/SKILL.md · Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout…
git:20260808.3727d02 · audit A · 1,784 stars
input-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/input-systems/SKILL.md · Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and…
git:20260808.3727d02 · audit A · 1,784 stars
level-design SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/level-design/SKILL.md · Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing…
git:20260808.3727d02 · audit A · 1,784 stars
performance-optimization SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/performance-optimization/SKILL.md · Find and fix game performance problems methodically — measure with the engine profiler first, reason about the…
git:20260808.3727d02 · audit A · 1,784 stars

Every file in gamedev-skills/awesome-gamedev-agent-skills

Other files named shader-programming

shader-programming SKILL.md skill
ukanwat/overtime · .claude/skills/shader-programming/SKILL.md · Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and…
git:20260812.5b73825 · audit A · 399 stars

Browse by kind, by grade A, or by owner.