godot-ui-control SKILL.md skillA
godot-ui-control from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-ui-control@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/godot/godot-ui-control/SKILL.md- Versions recorded
- 3
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 5,782 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot UI / Control nodes (4.x) Lay out responsive UI with `Control` anchors and `Container` nodes, style it with a `Theme`, and make it navigable by keyboard and gamepad. Targets **Godot 4.7**. ## When to use - Use when building HUDs, menus, inventories, dialog boxes, or settings screens with `Control`-derived nodes; arranging UI that adapts to window size; theming; or wiring focus navigation for controller/keyboard. **When *not* to use:** in-world 2D nodes (`Node2D`/sprites) → `godot-nodes-scenes`; animating UI transitions → `godot-animation` (Tween); genre UIs like card hands → `card-game`/`visual-novel`. For full input rebinding → `input-systems`. ## Core workflow 1. **Use `Control` nodes for UI**, not `Node2D`. Controls have a rect (position + size), anchors, and participate in focus/theming. 2. **Anchor for responsiveness.** Anchors are fractions (0–1) of the parent rect that the Control's edges stick to. Use the editor's **Layout** presets (Top-Left, Full Rect, Center, etc.) instead of hand-placing pixels. 3. **Let Containers position children.** Put children in a `VBoxContainer`, …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-ui-control@sha256:9ac89920e74bbf8dThe line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_yr5kn6gpex5m7rgw)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 23 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 5,782 B | A | view · diff |
| git:20260625.8902adf | 2026-06-25 | 8902adf | 5,900 B | A | view · diff |
| git:20260624.a0136c4 | 2026-06-24 | a0136c4 | 5,798 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5782 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_yr5kn6gpex5m7rgw GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/godot-ui-control GET https://markdownregistry.com/api/v1/blob/9ac89920e74bbf8d939b4d565e350d53b07c9afbe0970345c97d4122f590cfd5
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.