video-compress-to-size SKILL.md skillA
This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.
video-compress-to-size from godot-fun/gai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add godot-fun/gai/video-compress-to-size@git:20261101.d8fbf4cPins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- godot-fun/gai
- Path
.agents/skills/video-compress-to-size/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261101.d8fbf4c, committed Nov 1, 2026
- First version recorded
- Sep 18, 2026
- Size
- 3,909 bytes
- Repository stars
- 202
- License
- MIT
Compresses a single video file to stay under a user-specified max file size using FFmpeg. Prefers GPU encoders (NVENC / AMF / QSV) with VBR bitrate targeting; falls back to CPU two-pass H.264/HEVC. Use when the user wants to compress video, reduce video file size, shrink MP4/MKV/MOV under N MB, GPU encode, NVENC compress, or re-encode a clip to a size limit.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Video Compress To Size Re-encode a supported video so the output is **at or under** a given max file size. **Default:** probe and use a GPU encoder when available (NVIDIA NVENC → AMD AMF → Intel QSV), single-pass VBR. If no GPU works, fall back to **CPU two-pass** (`libx264` / `libx265`). ## Rules When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. - Run `compress.py` through **`.dependency/python/python.exe`**. Never use host `python` / `ffmpeg`. - **Never overwrite sources.** Outputs go under `video-compress-to-size/`. - Use the bundled script — do not hand-write equivalent FFmpeg commands. - **One file per run** — pass `--video` with a single file; repeat for each clip in a batch. ## Quick Start ```bash .dependency/python/python .ai/video-compress-to-size/compress.py --video path/to/clip.mp4 --max-size 50MB ``` Bare numbers mean **MB** (`--max-size 50` ≡ `50MB`): ```bash .dependency/python/python .ai/video-compress-to-size/compress.py --video assets/intro.mp4 --max-size 50 ``` Example: ``` assets/video/intro.mp4 …
Read the whole file at its exact version.
How to install
mdr add godot-fun/gai/video-compress-to-size@sha256:716bcbd0e73299d8The line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_25qgxfrtjpu3fl46)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261101.d8fbf4c latest | 2026-11-01 | d8fbf4c | 3,909 B | A | view · diff |
| git:20260918.a3d4acf | 2026-09-18 | a3d4acf | 3,927 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3909 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/gai · 202 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_25qgxfrtjpu3fl46 GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/video-compress-to-size GET https://markdownregistry.com/api/v1/blob/716bcbd0e73299d8a0276e28de55e28d83ecaee7a25c07eae573e3dc78b36e2d
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.