Home / godot-fun / godot-agent · .agents/skills/video-compress-to-size/SKILL.md · GitHub

video-compress-to-size skillA

video-compress-to-size is agent-read markdown (skill) from godot-fun/godot-agent: Compresses a single video file to stay under a user-specified max file size using FFmpeg. Prefers GPU encoders (NVENC / AMF / QSV) with VBR bitrate targeting; falls back to CPU two-pass H.264/HEVC. Use when the user wants to compress video, reduce video file size, shrink MP4/MKV/MOV under N MB, GPU encode, NVENC compress, or re-encode a clip to a size limit..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Video Compress To Size

Re-encode a supported video so the output is **at or under** a given max file size.

**Default:** probe and use a GPU encoder when available (NVIDIA NVENC → AMD AMF → Intel QSV), single-pass VBR. If no GPU works, fall back to **CPU two-pass** (`libx264` / `libx265`).

## Rules

When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

- Run `compress.py` through **`.dependency/python/python.exe`**. Never use host `python` / `ffmpeg`.
- **Never overwrite sources.** Outputs go under `video-compress-to-size/`.
- Use the bundled script — do not hand-write equivalent FFmpeg commands.
- **One file per run** — pass `--video` with a single file; repeat for each clip in a batch.

## Quick Start

```bash
.dependency/python/python .ai/video-compress-to-size/compress.py --video path/to/clip.mp4 --max-size 50MB
```

Bare numbers mean **MB** (`--max-size 50` ≡ `50MB`):

```bash
.dependency/python/python .ai/video-compress-to-size/compress.py --video assets/intro.mp4 --max-size 50
```

Example:

```
assets/video/intro.mp4
…

Read the whole file at its exact version.

How to install

Latest version
mdr add godot-fun/godot-agent/video-compress-to-size@git:20260918.a3d4acf
Exact content
mdr add godot-fun/godot-agent/video-compress-to-size@sha256:73f9097699a04c01

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

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Versions

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git:20260918.a3d4acf latest2026-09-18 a3d4acf 3,927 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3927 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_elablwqj2jlqjfbq
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/video-compress-to-size
GET https://markdownregistry.com/api/v1/blob/73f9097699a04c01065753e41cf7a0a26bb0dbc8e67761fe0be2c1f548c70b22

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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