unity-ui-rendering-debugging SKILL.md skillA
unity-ui-rendering-debugging from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hoatv2211/gamestudio-codexkit/unity-ui-rendering-debugging@v0.1.0Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hoatv2211/gamestudio-codexkit
- Path
skills/unity-ui-rendering-debugging/SKILL.md- Versions recorded
- 4
- Latest version
- v0.1.0, committed Aug 21, 2026
- First version recorded
- Aug 8, 2026
- Size
- 4,110 bytes
- Repository stars
- 4
- License
- MIT
Use when a Unity UI, HUD, screen item, or NGUI widget is missing, clipped, behind another canvas, wrongly sorted, disconnected from a prefab or atlas, misanchored, or invisible despite correct gameplay state.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity UI Rendering Debugging ## Overview Separate data/state problems from hierarchy, activation, geometry, clipping, material, atlas, camera, canvas, and NGUI depth problems before editing assets. ## When to use Use when a known UI state should render but a widget, item, canvas, prefab, atlas sprite, anchor, mask, or sorting layer is wrong or invisible. ## When NOT to use Do not use when the Unity client never reaches the offline/gameplay state, login/bootstrap fails, or network fallback is the primary symptom. ## Required inputs and context discovery Collect Unity and UI framework versions, hierarchy path, prefab source, expected data/state, activation state, canvas/camera, layer, sorting order or NGUI depth, clipping/mask chain, material/atlas, anchors, and no-touch asset rules. ## Safety and risk level Read-only diagnosis first. Do not save scenes or prefabs, reimport assets, change GUID/meta files, upgrade UI packages, or batch-reserialize without scoped mutation and backup. ## Workflow 1. Prove the underlying data and state say the item should exist. Completion criterion: rendering is isolated from business logic or routed elsewhere. …
Read the whole file at its exact version.
How to install
mdr add hoatv2211/gamestudio-codexkit/unity-ui-rendering-debugging@sha256:dd72a503d4bd50f2The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2kikpsog5dtxqybs)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Aug 8, 2026 and Aug 21, 2026, about one every 4 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v0.1.0 latest | 2026-08-21 | c643d89 | 4,110 B | A | view · diff |
| v0.1.0 | 2026-08-18 | b0251a3 | 3,892 B | A | view · diff |
| v0.1.0 | 2026-08-18 | a7a4d30 | 3,900 B | A | view · diff |
| v0.1.0 | 2026-08-08 | d181738 | 3,880 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4110 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2kikpsog5dtxqybs GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/unity-ui-rendering-debugging GET https://markdownregistry.com/api/v1/blob/dd72a503d4bd50f2f13a5d678e76dbc2c101d6ca7948b857b1e7ea6cd3d3ffbb
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.