balance-data-change-review SKILL.md skillA

balance-data-change-review from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hoatv2211/gamestudio-codexkit/balance-data-change-review@v0.1.0

Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hoatv2211/gamestudio-codexkit
Path
skills/balance-data-change-review/SKILL.md
Versions recorded
2
Latest version
v0.1.0, committed Aug 18, 2026
First version recorded
Aug 8, 2026
Size
3,747 bytes
Repository stars
4
License
MIT

Use when numeric game tuning data such as damage, price, cooldown, drop rate, or progression has a before/after diff that must stay within approved min/max bounds.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Balance Data Change Review

## Overview
Review balance changes as data contracts with intent, bounds, dependencies, and rollback conditions rather than approving isolated numbers by feel.

## When to use
Use for stat tables, abilities, cooldowns, drop rates, XP curves, encounter tuning, rewards, crafting values, and configuration-driven balance patches.

## When NOT to use
Do not use to write generated tables directly, deploy live configuration, or replace playtest and telemetry evidence.

## Required inputs and context discovery
Collect source-of-truth path, generated outputs, baseline and proposed rows, design intent, allowed bounds, formulas, dependent systems, segment impact, test evidence, rollout scope, and rollback owner.

## Safety and risk level
Read-only review. Source data may be changed only by its named owner through the project generation pipeline; generated outputs are never hand-edited.

## Workflow
1. Verify source ownership, generation path, schema, and baseline snapshot.
   Completion criterion: the canonical editable source and generated consumers are identified.
2. Compute field-level deltas and compare them with declared bounds.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hoatv2211/gamestudio-codexkit/balance-data-change-review@sha256:fdb81959df351b42

The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ti7sho4iwhznwmq2.svg)](https://markdownregistry.com/a/art_ti7sho4iwhznwmq2)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Aug 8, 2026 and Aug 18, 2026, about one every 10 days.

versioncommittedcommitsizeaudit
v0.1.0 latest2026-08-18 b0251a3 3,747 BA view · diff
v0.1.02026-08-08 d181738 3,755 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3747 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ti7sho4iwhznwmq2
GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/balance-data-change-review
GET https://markdownregistry.com/api/v1/blob/fdb81959df351b42354d7e7406cc6be0f4864dcbc2da2b254ffc8cbe21a4c3bf

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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