economy-source-sink-model SKILL.md skillA
economy-source-sink-model from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hoatv2211/gamestudio-codexkit/economy-source-sink-model@v0.1.0Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hoatv2211/gamestudio-codexkit
- Path
skills/economy-source-sink-model/SKILL.md- Versions recorded
- 2
- Latest version
- v0.1.0, committed Aug 18, 2026
- First version recorded
- Aug 8, 2026
- Size
- 3,736 bytes
- Repository stars
- 4
- License
- MIT
Use when modeling a game economy's currencies, item faucets, sinks, exchange rates, player segments, inflation risk, progression affordability, or live-operations reward assumptions.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Economy Source Sink Model ## Overview Make economy assumptions explicit by balancing normalized sources and sinks per currency, player segment, and time horizon. ## When to use Use for progression economies, reward calendars, crafting costs, vendor pricing, inflation reviews, currency conversions, and monetization-adjacent design analysis. ## When NOT to use Do not use to change live prices, grant currency, purchase items, or claim player behavior without telemetry or playtest evidence. ## Required inputs and context discovery Collect currency and item definitions, source and sink events, rates, caps, exchange rules, player segments, session cadence, progression targets, telemetry window, and uncertainty ranges. ## Safety and risk level Read-only modeling. Real-money pricing, regulated loot systems, or live economy changes require legal, product, and human review outside this skill. ## Workflow 1. Normalize currencies, items, sources, sinks, and conversion edges. Completion criterion: every flow has a unit, direction, frequency, and owning system. 2. Define representative player segments and time horizons. …
Read the whole file at its exact version.
How to install
mdr add hoatv2211/gamestudio-codexkit/economy-source-sink-model@sha256:a90d266f06f8a3aaThe line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_iozkalwwztyw6kk5)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Aug 8, 2026 and Aug 18, 2026, about one every 10 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v0.1.0 latest | 2026-08-18 | b0251a3 | 3,736 B | A | view · diff |
| v0.1.0 | 2026-08-08 | d181738 | 3,744 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3736 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_iozkalwwztyw6kk5 GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/economy-source-sink-model GET https://markdownregistry.com/api/v1/blob/a90d266f06f8a3aac78cb9b68a9839f9ca93d12c0b6b0085581016fa4df3389b
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.