build-and-runtime-verification SKILL.md skillA

build-and-runtime-verification from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hoatv2211/gamestudio-codexkit/build-and-runtime-verification@v0.1.0

Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hoatv2211/gamestudio-codexkit
Path
skills/build-and-runtime-verification/SKILL.md
Versions recorded
3
Latest version
v0.1.0, committed Aug 21, 2026
First version recorded
Aug 8, 2026
Size
3,775 bytes
Repository stars
4
License
MIT

Use when running build, compile, test, launch, or runtime checks and producing a verdict tied to exact commands, exit codes, artifact paths, limitations, and fresh evidence.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Build and Runtime Verification

## Overview
Verification is a reproducible claim: exact command, environment, exit code, observable artifact, verdict, and limitations.

## When to use
Use after implementation, before completion claims, for build failures, runtime smoke checks, script compilation, generated artifact comparison, or release preflight.

## When NOT to use
Do not use a compile-only result to claim gameplay, performance, database, network, or regression safety that was not exercised.

## Required inputs and context discovery
Collect repository root, expected command, prerequisites, environment/version snapshot, expected artifact, timeout, safe side effects, and what the check does not prove.

## Safety and risk level
The gate is read-only with respect to source. If a command starts services, writes caches, imports data, opens an editor, or mutates external state, route through the relevant safety workflow first.

## Workflow
1. Define the claim and the single command or command sequence that proves it.
   Completion criterion: success and failure signals are explicit before execution.
2. Verify prerequisites and capture environment versions without changing them.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hoatv2211/gamestudio-codexkit/build-and-runtime-verification@sha256:d8ec67c023e63257

The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_dnxvjw6zv4kuh4hp.svg)](https://markdownregistry.com/a/art_dnxvjw6zv4kuh4hp)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Aug 8, 2026 and Aug 21, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
v0.1.0 latest2026-08-21 c643d89 3,775 BA view · diff
v0.1.02026-08-18 b0251a3 3,571 BA view · diff
v0.1.02026-08-08 d181738 3,579 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3775 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_dnxvjw6zv4kuh4hp
GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/build-and-runtime-verification
GET https://markdownregistry.com/api/v1/blob/d8ec67c023e63257229efc1c17b7209ec6dc9a0df92b5660dbc6f38411f583a0

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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