uloop-game-view-mode SKILL.md skillA

uloop-game-view-mode from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-game-view-mode@git:20261020.28f020b

Pins git:20261020.28f020b in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
Packages/src/Editor/FirstPartyTools/GameViewMode/Skill/SKILL.md
Versions recorded
2
Latest version
git:20261020.28f020b, committed Oct 20, 2026
First version recorded
Oct 20, 2026
Size
4,832 bytes
Repository stars
592
License
MIT

Show which view the Game tab is showing, switch it between the Game view and the Device Simulator (rotating the simulated device to match the Game view's orientation), or pick the simulated device by name. Use before Play when the UI must be checked in a device frame.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# uloop game-view-mode

Show which view the Game tab is showing, switch it between the Game view and the Device Simulator (rotating the simulated device to match the Game view's orientation), or pick the simulated device by name.

## Usage

```bash
uloop game-view-mode [--to <GameView|Simulator>] [--device <name>] [--list-devices]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--to` | string | unset | `Simulator` switches the current Game view tab to the Device Simulator in place and rotates the device to match the Game view (landscape or portrait) when Player Settings allow that orientation; `GameView` switches back. Omit to report the current view without changing it. |
| `--device` | string | unset | Shows the named device in the Device Simulator and implies `--to Simulator` when `--to` is omitted. Case-insensitive: a whole name wins, then a name ending in the given words (`iPhone 12` picks `Apple iPhone 12`, not `Apple iPhone 12 mini`), then any name containing them. Several matches or none: nothing changes, `Success` is `false`, and `AvailableDevices` lists the candidates or every device. |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-game-view-mode@sha256:6c8ba7dcfce6fd6c

The line at the top of this page pins the label git:20261020.28f020b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_2unv4qqpgkp3jleb.svg)](https://markdownregistry.com/a/art_2unv4qqpgkp3jleb)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Oct 20, 2026.

versioncommittedcommitsizeaudit
git:20261020.28f020b latest2026-10-20 28f020b 4,832 BA view · diff
git:20261020.24b46f12026-10-20 24b46f1 3,235 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4832 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_2unv4qqpgkp3jleb
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-game-view-mode
GET https://markdownregistry.com/api/v1/blob/6c8ba7dcfce6fd6c55c366c449d52d0051c07a3a9c09aec6d26b927eeb849e20

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hatayama/unity-cli-loop

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uloop-game-view-mode SKILL.md skill
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