uloop-game-view-mode SKILL.md skillA
This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.
uloop-game-view-mode from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hatayama/unity-cli-loop/uloop-game-view-mode@git:20261020.28f020bPins git:20261020.28f020b in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hatayama/unity-cli-loop
- Path
.claude/skills/uloop-game-view-mode/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261020.28f020b, committed Oct 20, 2026
- First version recorded
- Oct 20, 2026
- Size
- 4,832 bytes
- Repository stars
- 592
- License
- MIT
Show which view the Game tab is showing, switch it between the Game view and the Device Simulator (rotating the simulated device to match the Game view's orientation), or pick the simulated device by name. Use before Play when the UI must be checked in a device frame.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# uloop game-view-mode Show which view the Game tab is showing, switch it between the Game view and the Device Simulator (rotating the simulated device to match the Game view's orientation), or pick the simulated device by name. ## Usage ```bash uloop game-view-mode [--to <GameView|Simulator>] [--device <name>] [--list-devices] ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--to` | string | unset | `Simulator` switches the current Game view tab to the Device Simulator in place and rotates the device to match the Game view (landscape or portrait) when Player Settings allow that orientation; `GameView` switches back. Omit to report the current view without changing it. | | `--device` | string | unset | Shows the named device in the Device Simulator and implies `--to Simulator` when `--to` is omitted. Case-insensitive: a whole name wins, then a name ending in the given words (`iPhone 12` picks `Apple iPhone 12`, not `Apple iPhone 12 mini`), then any name containing them. Several matches or none: nothing changes, `Success` is `false`, and `AvailableDevices` lists the candidates or every device. | …
Read the whole file at its exact version.
How to install
mdr add hatayama/unity-cli-loop/uloop-game-view-mode@sha256:6c8ba7dcfce6fd6cThe line at the top of this page pins the label git:20261020.28f020b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_5zv2j2jysx5ichmq)
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Versions
The registry has recorded 2 versions of this file, all committed on Oct 20, 2026.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261020.28f020b latest | 2026-10-20 | 28f020b | 4,832 B | A | view · diff |
| git:20261020.24b46f1 | 2026-10-20 | 24b46f1 | 3,235 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4832 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_5zv2j2jysx5ichmq GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-game-view-mode GET https://markdownregistry.com/api/v1/blob/6c8ba7dcfce6fd6c55c366c449d52d0051c07a3a9c09aec6d26b927eeb849e20
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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