godot-animation SKILL.md skillA
godot-animation from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-animation@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/godot/godot-animation/SKILL.md- Versions recorded
- 3
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 5,432 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot Animation (4.x)
Choose and drive the right animation tool: `AnimationPlayer` (clips), `AnimationTree`
(blending/state machines), or `Tween` (short procedural moves). Targets **Godot 4.7**.
## When to use
- Use when playing keyframed animations, blending walk/run/idle states, animating a
sprite sheet, or tweening UI/objects in code.
**When *not* to use:** the movement *logic* that decides which state to play →
`godot-2d-movement`; UI layout (vs. UI tweening) → `godot-ui-control`; shader-driven
effects → `godot-shaders`.
## Core workflow
1. **Pick the tool:**
- `AnimationPlayer` — author keyframed clips (transforms, properties, method calls,
audio, even other animations). The source of truth for clip data.
- `AnimationTree` — blend and transition between those clips at runtime with a state
machine and/or blend spaces. Needs an `AnimationPlayer` to pull clips from.
- `Tween` — fire-and-forget procedural interpolation in code (`create_tween()`); ideal
for UI pops, fades, and one-off moves.
2. **For 2D sprite sheets:** use `AnimatedSprite2D` + `SpriteFrames`, or keyframe the
`frame` property in an `AnimationPlayer`.
…Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-animation@sha256:9d32ef721eaa2274The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_4br6yw36xw35um7h)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 23 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 5,432 B | A | view · diff |
| git:20260625.c6e4cc0 | 2026-06-25 | c6e4cc0 | 5,550 B | A | view · diff |
| git:20260624.a0136c4 | 2026-06-24 | a0136c4 | 5,545 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5432 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_4br6yw36xw35um7h GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/godot-animation GET https://markdownregistry.com/api/v1/blob/9d32ef721eaa227494180b6ffb0208624a76e93217a2e39c2286eb0b5701e8e5
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.