godot-animation SKILL.md skillA
godot-animation from mindsmaster/godot-claude-code-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add mindsmaster/godot-claude-code-skills/godot-animation@git:20261024.5ffa874Pins git:20261024.5ffa874 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- mindsmaster/godot-claude-code-skills
- Path
skills/godot-animation/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261024.5ffa874, committed Oct 24, 2026
- First version recorded
- Oct 21, 2026
- Size
- 15,559 bytes
- Repository stars
- 3
- License
- MIT
写动画 缓动 角色状态动画 UI 动效 转场 精灵帧动画时用。AnimationPlayer 与 RESET 轨道、AnimationTree 状态机 BlendSpace、Tween create_tween 链式与 parallel、AnimatedSprite2D SpriteFrames、Tween 驱动 shader 参数、Curve 代替手写插值。animation tween state machine sprite frames.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot 动画 选对动画节点,用引擎的 Animation 资源和 Tween 代替手写插值器和曲线播放器。不管 shader 本身的写法(见 `godot-shaders-vfx`),不管 UI 控件的血条结构(见 `godot-ui`)。 ## 先查内置 | 需求 | 用这个 | 别自己写 | |---|---|---| | 一次性动效 弹出 淡入 转场 | Tween | 在 `_process` 里累计时间再 lerp | | 多属性多轨道编排 带关键帧编辑 | AnimationPlayer 加 Animation 资源 | 手写关键帧数组与播放器 | | 动画里触发代码 音效 生成特效 | Animation 的方法调用轨道 音频轨道 | 在 `_process` 里按时间判断 | | 角色状态切换 混合 | AnimationTree 的 StateMachine BlendSpace2D | 一堆 bool 加 `if` 切 `play()` | | 攻击叠加在移动上 | AnimationNodeOneShot 加骨骼过滤 | 手动停止与恢复 | | 逐帧精灵动画 | AnimatedSprite2D 加 SpriteFrames,或 Sprite2D 的 `frame` 轨道 | 自己按 FPS 换贴图 | | 缓动曲线 | `Tween.TRANS_*` 与 `Tween.EASE_*`,Curve 资源,Animation 的 bezier 轨道 | 手写 smoothstep 与弹性函数 | | 任意起止值的插值 | `Tween.interpolate_value`,`lerp`,`Curve.sample` | 自制 Lerp 工具类 | | 数字滚动 血量残影 | `tween_method` | 每帧手动逼近 | | 命中闪白 受击染色 | shader 的 `instance uniform` 加 Tween | `modulate` 超过 1 的取巧值 | | 镜头相机运动 | Camera2D 的内置平滑与 FastNoiseLite 抖动 | 手写 SmoothDamp | | 2D 骨骼 | Skeleton2D Bone2D Polygon2D | 手写层级变换 | | 3D 骨骼看向目标 IK 头发尾巴摆动 | `SkeletonModifier3D` 系列,见 `godot-3d` | 脚本里逐帧改骨骼姿势 | ## 选哪个 | 场景 | 选 | |---|---| | 终点运行时才知道 如缩放到某个计算出的值 | Tween | | 简单的短动效 UI 弹出 受击抖动 | Tween | | 美术或策划要在编辑器里调关键帧 | AnimationPlayer | …
Read the whole file at its exact version.
How to install
mdr add mindsmaster/godot-claude-code-skills/godot-animation@sha256:3ca965caccb5c8beThe line at the top of this page pins the label git:20261024.5ffa874, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_yhfbvvqzp2griba7)
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Versions
The registry has recorded 5 versions of this file, between Oct 21, 2026 and Oct 24, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261024.5ffa874 latest | 2026-10-24 | 5ffa874 | 15,559 B | A | view · diff |
| git:20261022.6164bb1 | 2026-10-22 | 6164bb1 | 15,775 B | A | view · diff |
| git:20261022.15d7831 | 2026-10-22 | 15d7831 | 15,782 B | A | view · diff |
| git:20261022.d6f964f | 2026-10-22 | d6f964f | 15,562 B | A | view · diff |
| git:20261021.a1d2bc0 | 2026-10-21 | a1d2bc0 | 15,270 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (15559 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
mindsmaster/godot-claude-code-skills · 3 stars · license MIT · pushed 2026-11-06 · branch master
API
GET https://markdownregistry.com/api/v1/artifacts/art_yhfbvvqzp2griba7 GET https://markdownregistry.com/api/v1/resolve?ref=mindsmaster/godot-claude-code-skills/godot-animation GET https://markdownregistry.com/api/v1/blob/3ca965caccb5c8beefb741598812e6c3b625eafcad67d7d5a4e49286930f5e94
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Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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