Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Architecture Review
The architecture review validates that the complete body of architectural decisions
covers all game design requirements, is internally consistent, and correctly targets
the project's pinned engine version. It is the quality gate between Technical Setup
and Pre-Production.
**Argument modes:**
- **No argument / `full`**: Full review — all phases
- **`coverage`**: Traceability only — which GDD requirements have no ADR
- **`consistency`**: Cross-ADR conflict detection only
- **`engine`**: Engine compatibility audit only
- **`single-gdd [path]`**: Review architecture coverage for one specific GDD
- **`rtm`**: Requirements Traceability Matrix — extends the standard matrix
to include story file paths and test file paths; outputs
`docs/architecture/requirements-traceability.md` with the full
GDD requirement → ADR → Story → Test chain. Use in Production phase when
stories and tests exist.
---
## Phase 1: Load Everything
### Phase 1a — L0: Summary Scan (fast, low tokens)
Before reading any full document, use Grep to extract `## Summary` sections
from all GDDs and ADRs:
```
Grep pattern="## Summary" glob="design/gdd/*.md" output_mode="content" -A 4
…
The line at the top of this page pins the label git:20260622.695134d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_4e5lvqxxcmdqlxik
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/architecture-review
GET https://markdownregistry.com/api/v1/blob/fa6b16a8dc56dc34cf27e87eee2ac0ad918c48cb5aefeccca369bb5f0e988f0b
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
striderza/opencodegamestudios · .agents/modules/architecture/skills/create-control-manifest/SKILL.md · After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you…
striderza/opencodegamestudios · .agents/modules/architecture/skills/propagate-design-change/SKILL.md · When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now…
striderza/opencodegamestudios · .agents/modules/art/skills/art-bible/SKILL.md · Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset…
striderza/opencodegamestudios · .agents/modules/art/skills/art-generate/SKILL.md · Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-audit/SKILL.md · Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-spec/SKILL.md · Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles…
striderza/opencodegamestudios · .agents/modules/core/skills/architecture-decision/SKILL.md · Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives…
striderza/opencodegamestudios · .agents/modules/core/skills/concept-brainstorm/SKILL.md · Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation…
striderza/opencodegamestudios · .agents/modules/core/skills/create-architecture/SKILL.md · Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems…
striderza/opencodegamestudios · .agents/modules/core/skills/gate-check/SKILL.md · Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers…
striderza/opencodegamestudios · .agents/modules/core/skills/help/SKILL.md · Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next…
athola/claude-night-market · plugins/pensive/skills/architecture-review/SKILL.md · Assesses architecture decisions, ADR compliance, and coupling. Use when evaluating design changes or validating…
striderza/opencodegamestudios · .opencode/modules/architecture/skills/architecture-review/SKILL.md · Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix…
striderza/opencodegamestudios · .agents/skills/architecture-review/SKILL.md · Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix…
codenamev/ai-software-architect · skills/architecture-review/SKILL.md · Conducts a comprehensive multi-perspective architecture review using ALL architecture team members. Use when the user…
novibe-org/novibe · .github/skills/architecture-review/SKILL.md · Review a pull request against the architecture model and the ADRs, and flag code that contradicts them.