asset-audit SKILL.md skillA
asset-audit from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add striderza/opencodegamestudios/asset-audit@git:20260621.c7008e7Pins git:20260621.c7008e7 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- striderza/opencodegamestudios
- Path
.agents/modules/art/skills/asset-audit/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260621.c7008e7, committed Jun 21, 2026
- First version recorded
- Jun 21, 2026
- Size
- 6,995 bytes
- Repository stars
- 99
- License
- MIT
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
## Phase 1: Read Standards
Read the art bible or asset standards from the relevant design docs:
- `design/art/art-bible.md` — visual and naming standards
- `design/gdd/asset-manifest.md` — expected asset list if it exists
- `.agents/rules/data-files.md` — data file standards
- `AGENTS.md` — project naming conventions
If no art bible exists, note: "No art bible found. Auditing against general game industry conventions." and proceed.
---
## Phase 2: Scan Asset Directories
Use Glob to index all asset files in the target scope. Scan these directories:
```
Glob pattern="assets/art/**/*.{png,jpg,svg,psd,tres,tscn}" (art)
Glob pattern="assets/audio/**/*.{ogg,mp3,wav,flac}" (audio)
Glob pattern="assets/vfx/**/*.{tscn,tres,gdshader}" (VFX)
Glob pattern="assets/shaders/**/*.{gdshader,tres}" (shaders)
Glob pattern="assets/data/**/*.{json,yaml,csv,tres}" (data)
```
If the argument specifies a category (e.g., `art`), limit to that directory.
For each file found, use Bash `stat` (or Node.js `fs.statSync` equivalent via Execute) to record file size.
---
## Phase 3: Run Compliance Checks
### 3a: Naming Conventions
Check each file against the expected naming pattern:
…Read the whole file at its exact version.
How to install
mdr add striderza/opencodegamestudios/asset-audit@sha256:9f767aa4c0ccc799The line at the top of this page pins the label git:20260621.c7008e7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_j26aabjnv2rvu6zy)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, all committed on Jun 21, 2026.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260621.c7008e7 latest | 2026-06-21 | c7008e7 | 6,995 B | A | view · diff |
| git:20260621.096f040 | 2026-06-21 | 096f040 | 6,997 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6995 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master
API
GET https://markdownregistry.com/api/v1/artifacts/art_j26aabjnv2rvu6zy GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/asset-audit GET https://markdownregistry.com/api/v1/blob/9f767aa4c0ccc799596963a26eddf35568bf3ac9f86d1cfedd0f6bab9b0d7c8a
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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