art-generate SKILL.md skillA
This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.
art-generate from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add striderza/opencodegamestudios/art-generate@git:20260621.096f040Pins git:20260621.096f040 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- striderza/opencodegamestudios
- Path
.agents/modules/art/skills/art-generate/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260621.096f040, committed Jun 21, 2026
- Size
- 9,977 bytes
- Repository stars
- 99
- License
- MIT
Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
If no argument is provided, read `design/assets/asset-manifest.md`: - If it exists: find the first target with any asset at `Status: Needed` and use `question`: - Prompt: "The next unspecced target is **[target]**. Generate placeholder art for it?" - Options: `[A] Yes — generate for [target]` / `[B] Pick a different target` / `[C] Stop here` - If no manifest: fail with: > "No asset manifest found. Run `/asset-spec [target]` first — I need asset specs to generate art from." --- ## Phase 0: Parse Target Resolve the target: 1. If argument matches `system:<name>` → spec at `design/assets/specs/[name]-assets.md` 2. If argument matches `level:<name>` → spec at `design/assets/specs/[name]-assets.md` 3. If argument matches `character:<name>` → spec at `design/assets/specs/[name]-assets.md` 4. If argument is a path → read that file directly 5. If argument is a path to a .md file → treat as spec file Fail if the spec file does not exist: > "No asset spec found at `[path]`. Run `/asset-spec [target]` first." --- ## Phase 1: Gather Context Read all source material before generating anything. ### Required reads: …
Read the whole file at its exact version.
How to install
mdr add striderza/opencodegamestudios/art-generate@sha256:c85faead6bc2bf0bThe line at the top of this page pins the label git:20260621.096f040, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_vwjtj42qawhlf3cj)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Jun 21, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (9977 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master
API
GET https://markdownregistry.com/api/v1/artifacts/art_vwjtj42qawhlf3cj GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/art-generate GET https://markdownregistry.com/api/v1/blob/c85faead6bc2bf0bb6c1e6d30680929216dcb1d4b8449fbe2d302c7c2ee9d478
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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