team-audio SKILL.md skillA

team-audio from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/team-audio@git:20260622.695134d

Pins git:20260622.695134d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.agents/modules/audio/skills/team-audio/SKILL.md
Versions recorded
2
Latest version
git:20260622.695134d, committed Jun 22, 2026
First version recorded
Jun 21, 2026
Size
6,966 bytes
Repository stars
99
License
MIT

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

If no argument is provided, output usage guidance and exit without spawning any agents:
> Usage: `/team-audio [feature or area]` — specify the feature or area to design audio for (e.g., `combat`, `main menu`, `forest biome`, `boss encounter`). Do not use `question` here; output the guidance directly.

When this skill is invoked with an argument, orchestrate the audio team through a structured pipeline.

**Decision Points:** At each step transition, use `question` to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next step.

1. **Read the argument** for the target feature or area (e.g., `combat`,
   `main menu`, `forest biome`, `boss encounter`).

2. **Gather context**:
   - Read relevant design docs in `design/gdd/` for the feature
   - Read the sound bible at `design/gdd/sound-bible.md` if it exists
   - Read existing audio asset lists in `assets/audio/`
   - Read any existing sound design docs for this area

## How to Delegate

Use the Task tool to spawn each team member as a subagent:
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/team-audio@sha256:af9780b9e60f7b18

The line at the top of this page pins the label git:20260622.695134d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_4sak3dpavayq74th.svg)](https://markdownregistry.com/a/art_4sak3dpavayq74th)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jun 21, 2026 and Jun 22, 2026, about one every day.

versioncommittedcommitsizeaudit
git:20260622.695134d latest2026-06-22 695134d 6,966 BA view · diff
git:20260621.096f0402026-06-21 096f040 6,966 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6966 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_4sak3dpavayq74th
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/team-audio
GET https://markdownregistry.com/api/v1/blob/af9780b9e60f7b184b6269e12fe0fea81d456c89c15b0fe152bec3ee82974e6d

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

Other files named team-audio

team-audio SKILL.md skill
striderza/opencodegamestudios · .opencode/modules/audio/skills/team-audio/SKILL.md · Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio…
git:20260622.695134d · audit A · 99 stars
team-audio SKILL.md skill
striderza/opencodegamestudios · .agents/skills/team-audio/SKILL.md · Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio…
git:20260622.695134d · audit A · 99 stars
team-audio SKILL.md skill
furkantokkan/agent-foundry · plugins/agent-foundry/skills/team-audio/SKILL.md · Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio…
git:20260907.501dbca · audit A · 11 stars

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