game-performance-budget SKILL.md skillA
game-performance-budget from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hoatv2211/gamestudio-codexkit/game-performance-budget@v0.1.0Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hoatv2211/gamestudio-codexkit
- Path
skills/game-performance-budget/SKILL.md- Versions recorded
- 2
- Latest version
- v0.1.0, committed Aug 18, 2026
- First version recorded
- Aug 8, 2026
- Size
- 3,804 bytes
- Repository stars
- 4
- License
- MIT
Use when defining or reviewing game frame-time, memory, loading, network, CPU, GPU, allocation, or thermal budgets against captured measurements and target hardware tiers.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Performance Budget ## Overview Compare reproducible performance measurements with explicit budgets instead of treating a fast developer machine or average frame rate as proof. ## When to use Use for milestone gates, optimization reviews, target-hardware qualification, regression checks, memory reviews, loading tests, and network performance budgets. ## When NOT to use Do not use to guess performance without captures, to optimize before a measured bottleneck, or to certify hardware that was not tested. ## Required inputs and context discovery Collect build ID, scene or scenario, target hardware tier, quality settings, warm-up method, capture duration, measurement tool, percentile metrics, memory categories, loading phases, network conditions, and thresholds. ## Safety and risk level Read-only analysis. Profiling unavailable hardware or builds is `BLOCKED`; estimates may be `Unverified` but never PASS. ## Workflow 1. Define budgets per target hardware tier and gameplay scenario. Completion criterion: units, thresholds, and allowed variance are explicit. 2. Validate capture identity and measurement method. …
Read the whole file at its exact version.
How to install
mdr add hoatv2211/gamestudio-codexkit/game-performance-budget@sha256:58424b00c98da528The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_5ceupu5g7qgt2vii)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Aug 8, 2026 and Aug 18, 2026, about one every 10 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v0.1.0 latest | 2026-08-18 | b0251a3 | 3,804 B | A | view · diff |
| v0.1.0 | 2026-08-08 | d181738 | 3,812 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3804 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_5ceupu5g7qgt2vii GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/game-performance-budget GET https://markdownregistry.com/api/v1/blob/58424b00c98da5280d52dd582bec0d11d3caba6aa5526dab75fc4a63c97bc818
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.