uloop-screenshot SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-screenshot from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-screenshot@git:20261022.5556f24

Pins git:20261022.5556f24 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
.agents/skills/uloop-screenshot/SKILL.md
Versions recorded
8
Latest version
git:20261022.5556f24, committed Oct 22, 2026
First version recorded
Jul 29, 2026
Size
7,665 bytes
Repository stars
592
License
MIT

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates. A screenshot is one frame; for flicker, stutter, one-frame glitches, or anything that changes between frames, use record-video.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# uloop screenshot

Take a screenshot of any Unity EditorWindow by name and save as PNG.

## Usage

```bash
uloop screenshot [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>] [--capture-mode <mode>] [--annotate-elements] [--annotate-raycast-grid] [--raycast-layer-mask <layers>] [--elements-only] [--output-directory <path>] [--prefab-path <path>] [--prefab-background-color <color>]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--window-name` | string | `Game` | Window name to capture (for example `Game`, `Scene`, `Console`, `Inspector`). Ignored when the resolved capture mode is rendering (auto during Play Mode resolves to rendering). When the Game tab is Device Simulator and the title is Simulator, default Game falls back to Simulator. |
| `--resolution-scale` | number | `1.0` | Resolution scale (0.1 to 1.0) |
| `--match-mode` | enum | `exact` | Window name matching mode: `exact`, `prefix`, or `contains`. Ignored when the resolved capture mode is rendering (auto during Play Mode resolves to rendering). |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-screenshot@sha256:5eb670bc423e69eb

The line at the top of this page pins the label git:20261022.5556f24, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_7idhkuuoun65ogge.svg)](https://markdownregistry.com/a/art_7idhkuuoun65ogge)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 8 versions of this file, between Jul 29, 2026 and Oct 22, 2026, about one every 12 days.

versioncommittedcommitsizeaudit
git:20261022.5556f24 latest2026-10-22 5556f24 7,665 BA view · diff
git:20261021.a8c665b2026-10-21 a8c665b 7,415 BA view · diff
git:20261014.044c3332026-10-14 044c333 7,287 BA view · diff
git:20260903.63612cb2026-09-03 63612cb 7,238 BA view · diff
git:20260902.e839eef2026-09-02 e839eef 7,040 BA view · diff
git:20260823.393c11f2026-08-23 393c11f 6,431 BA view · diff
git:20260820.cd5dbb92026-08-20 cd5dbb9 5,984 BA view · diff
git:20260729.3ba78882026-07-29 3ba7888 5,880 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7665 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_7idhkuuoun65ogge
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-screenshot
GET https://markdownregistry.com/api/v1/blob/5eb670bc423e69eb107b7c44bfd839ff6054ffbb8f87e04f547b67c9faacef4a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hatayama/unity-cli-loop

Other files named uloop-screenshot

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