unity-asset-guid-meta-audit SKILL.md skillA
unity-asset-guid-meta-audit from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hoatv2211/gamestudio-codexkit/unity-asset-guid-meta-audit@v0.1.0Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hoatv2211/gamestudio-codexkit
- Path
skills/unity-asset-guid-meta-audit/SKILL.md- Versions recorded
- 2
- Latest version
- v0.1.0, committed Aug 18, 2026
- First version recorded
- Aug 8, 2026
- Size
- 3,623 bytes
- Repository stars
- 4
- License
- MIT
Use when auditing Unity asset GUID and meta consistency, duplicate GUIDs, missing meta files, stale references, or import and prefab reference failures without editing assets.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity Asset GUID Meta Audit ## Overview Build a read-only map of Unity assets, `.meta` files, GUIDs, and serialized references before any import, regeneration, or asset edit. ## When to use Use for duplicate GUID warnings, missing `.meta` files, broken prefab or scene references, stale GUIDs, merge damage, or unexplained import failures. ## When NOT to use Do not use for draw order, clipping, runtime UI state, or broad asset reimport. Route those cases to the narrower Unity workflow. ## Required inputs and context discovery Collect Unity version, project root, asset paths, meta paths, serialized reference sources, generated/vendor exclusions, version-control state, and no-touch asset rules. ## Safety and risk level Read-only only. Never create, delete, copy, or regenerate `.meta` files during diagnosis. Any repair requires exact ownership, backup, and `safe-project-mutation`. ## Workflow 1. Inventory assets and their adjacent `.meta` files without opening or saving Unity. Completion criterion: every inspected asset is classified as paired, missing-meta, generated, vendor, or excluded. 2. Normalize GUID ownership into a deterministic map. …
Read the whole file at its exact version.
How to install
mdr add hoatv2211/gamestudio-codexkit/unity-asset-guid-meta-audit@sha256:b14cc0da2d8f91ebThe line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_7lzwwc5yevhy6buo)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Aug 8, 2026 and Aug 18, 2026, about one every 10 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v0.1.0 latest | 2026-08-18 | b0251a3 | 3,623 B | A | view · diff |
| v0.1.0 | 2026-08-08 | d181738 | 3,631 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3623 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_7lzwwc5yevhy6buo GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/unity-asset-guid-meta-audit GET https://markdownregistry.com/api/v1/blob/b14cc0da2d8f91ebb787edd7b32ac4239278181e8e601add3f0d1115a9b897f2
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.